Upstream pterodactyl/wings state of the touched files before 9cea6aae7b
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package router
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import (
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"context"
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"net/http"
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"os"
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"strconv"
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"emperror.dev/errors"
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"github.com/apex/log"
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"github.com/gin-gonic/gin"
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"github.com/pterodactyl/wings/router/downloader"
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"github.com/pterodactyl/wings/router/middleware"
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"github.com/pterodactyl/wings/router/tokens"
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"github.com/pterodactyl/wings/server"
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"github.com/pterodactyl/wings/server/transfer"
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)
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// Returns a single server from the collection of servers.
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func getServer(c *gin.Context) {
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c.JSON(http.StatusOK, ExtractServer(c).ToAPIResponse())
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}
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// Returns the logs for a given server instance.
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func getServerLogs(c *gin.Context) {
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s := ExtractServer(c)
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l, _ := strconv.Atoi(c.DefaultQuery("size", "100"))
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if l <= 0 {
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l = 100
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} else if l > 100 {
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l = 100
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}
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out, err := s.ReadLogfile(l)
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if err != nil {
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middleware.CaptureAndAbort(c, err)
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return
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}
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c.JSON(http.StatusOK, gin.H{"data": out})
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}
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// Handles a request to control the power state of a server. If the action being passed
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// through is invalid a 404 is returned. Otherwise, a HTTP/202 Accepted response is returned
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// and the actual power action is run asynchronously so that we don't have to block the
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// request until a potentially slow operation completes.
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//
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// This is done because for the most part the Panel is using websockets to determine when
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// things are happening, so theres no reason to sit and wait for a request to finish. We'll
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// just see over the socket if something isn't working correctly.
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func postServerPower(c *gin.Context) {
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s := ExtractServer(c)
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var data struct {
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Action server.PowerAction `json:"action"`
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WaitSeconds int `json:"wait_seconds"`
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}
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if err := c.BindJSON(&data); err != nil {
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return
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}
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if !data.Action.IsValid() {
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c.AbortWithStatusJSON(http.StatusUnprocessableEntity, gin.H{
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"error": "The power action provided was not valid, should be one of \"stop\", \"start\", \"restart\", \"kill\"",
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})
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return
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}
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// Because we route all of the actual bootup process to a separate thread we need to
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// check the suspension status here, otherwise the user will hit the endpoint and then
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// just sit there wondering why it returns a success but nothing actually happens.
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//
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// We don't really care about any of the other actions at this point, they'll all result
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// in the process being stopped, which should have happened anyways if the server is suspended.
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if (data.Action == server.PowerActionStart || data.Action == server.PowerActionRestart) && s.IsSuspended() {
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c.AbortWithStatusJSON(http.StatusBadRequest, gin.H{
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"error": "Cannot start or restart a server that is suspended.",
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})
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return
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}
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// Pass the actual heavy processing off to a separate thread to handle so that
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// we can immediately return a response from the server. Some of these actions
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// can take quite some time, especially stopping or restarting.
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go func(s *server.Server) {
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if data.WaitSeconds < 0 || data.WaitSeconds > 300 {
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data.WaitSeconds = 30
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}
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if err := s.HandlePowerAction(data.Action, data.WaitSeconds); err != nil {
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if errors.Is(err, context.DeadlineExceeded) {
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s.Log().WithField("action", data.Action).WithField("error", err).Warn("could not process server power action")
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} else if errors.Is(err, server.ErrIsRunning) {
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// Do nothing, this isn't something we care about for logging,
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} else {
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s.Log().WithFields(log.Fields{"action": data.Action, "wait_seconds": data.WaitSeconds, "error": err}).
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Error("encountered error processing a server power action in the background")
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}
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}
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}(s)
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c.Status(http.StatusAccepted)
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}
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// Sends an array of commands to a running server instance.
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func postServerCommands(c *gin.Context) {
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s := ExtractServer(c)
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if running, err := s.Environment.IsRunning(c.Request.Context()); err != nil {
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middleware.CaptureAndAbort(c, err)
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return
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} else if !running {
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c.AbortWithStatusJSON(http.StatusBadGateway, gin.H{
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"error": "Cannot send commands to a stopped server instance.",
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})
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return
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}
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var data struct {
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Commands []string `json:"commands"`
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}
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// BindJSON sends 400 if the request fails, all we need to do is return
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if err := c.BindJSON(&data); err != nil {
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return
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}
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for _, command := range data.Commands {
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if err := s.Environment.SendCommand(command); err != nil {
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s.Log().WithFields(log.Fields{"command": command, "error": err}).Warn("failed to send command to server instance")
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}
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}
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c.Status(http.StatusNoContent)
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}
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// postServerSync will accept a POST request and trigger a re-sync of the given
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// server against the Panel. This can be manually triggered when needed by an
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// external system, or triggered by the Panel itself when modifications are made
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// to the build of a server internally.
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func postServerSync(c *gin.Context) {
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s := ExtractServer(c)
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if err := s.Sync(); err != nil {
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middleware.CaptureAndAbort(c, err)
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} else {
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c.Status(http.StatusNoContent)
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}
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}
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// Performs a server installation in a background thread.
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func postServerInstall(c *gin.Context) {
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s := ExtractServer(c)
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go func(s *server.Server) {
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s.Log().Info("syncing server state with remote source before executing installation process")
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if err := s.Sync(); err != nil {
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s.Log().WithField("error", err).Error("failed to sync server state with Panel")
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return
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}
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if err := s.Install(); err != nil {
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s.Log().WithField("error", err).Error("failed to execute server installation process")
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}
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}(s)
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c.Status(http.StatusAccepted)
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}
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// Reinstalls a server.
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func postServerReinstall(c *gin.Context) {
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s := ExtractServer(c)
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if s.ExecutingPowerAction() {
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c.AbortWithStatusJSON(http.StatusConflict, gin.H{
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"error": "Cannot execute server reinstall event while another power action is running.",
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})
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return
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}
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go func(s *server.Server) {
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if err := s.Reinstall(); err != nil {
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s.Log().WithField("error", err).Error("failed to complete server re-install process")
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}
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}(s)
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c.Status(http.StatusAccepted)
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}
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// Deletes a server from the wings daemon and dissociate its objects.
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func deleteServer(c *gin.Context) {
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s := middleware.ExtractServer(c)
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// Immediately suspend the server to prevent a user from attempting
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// to start it while this process is running.
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s.Config().SetSuspended(true)
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// Notify all websocket clients that the server is being deleted.
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// This is useful for two reasons, one to tell clients not to bother
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// retrying to connect to the websocket. And two, for transfers when
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// the server has been successfully transferred to another node, and
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// the client needs to switch to the new node.
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if s.IsTransferring() {
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s.Events().Publish(server.TransferStatusEvent, transfer.StatusCompleted)
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}
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s.Events().Publish(server.DeletedEvent, nil)
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s.CleanupForDestroy()
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// Remove any pending remote file downloads for the server.
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for _, dl := range downloader.ByServer(s.ID()) {
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dl.Cancel()
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}
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// Destroy the environment; in Docker this will handle a running container and
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// forcibly terminate it before removing the container, so we do not need to handle
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// that here.
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if err := s.Environment.Destroy(); err != nil {
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middleware.CaptureAndAbort(c, err)
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return
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}
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// Once the environment is terminated, remove the server files from the system. This is
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// done in a separate process since failure is not the end of the world and can be
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// manually cleaned up after the fact.
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//
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// In addition, servers with large amounts of files can take some time to finish deleting,
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// so we don't want to block the HTTP call while waiting on this.
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go func(s *server.Server) {
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fs := s.Filesystem()
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p := fs.Path()
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_ = fs.UnixFS().Close()
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if err := os.RemoveAll(p); err != nil {
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log.WithFields(log.Fields{"path": p, "error": err}).Warn("failed to remove server files during deletion process")
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}
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}(s)
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middleware.ExtractManager(c).Remove(func(server *server.Server) bool {
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return server.ID() == s.ID()
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})
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c.Status(http.StatusNoContent)
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}
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// Adds any of the JTIs passed through in the body to the deny list for the websocket
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// preventing any JWT generated before the current time from being used to connect to
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// the socket or send along commands.
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//
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// deprecated: prefer /api/deauthorize-user
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func postServerDenyWSTokens(c *gin.Context) {
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var data struct {
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JTIs []string `json:"jtis"`
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}
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if err := c.BindJSON(&data); err != nil {
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return
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}
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for _, jti := range data.JTIs {
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tokens.DenyJTI(jti)
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}
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c.Status(http.StatusNoContent)
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}
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