Upstream pterodactyl/wings state of the touched files before 9cea6aae7b

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upstream committed 2026-10-13 23:01:53 +02:00
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package router
import (
"context"
"net/http"
"os"
"strconv"
"emperror.dev/errors"
"github.com/apex/log"
"github.com/gin-gonic/gin"
"github.com/pterodactyl/wings/router/downloader"
"github.com/pterodactyl/wings/router/middleware"
"github.com/pterodactyl/wings/router/tokens"
"github.com/pterodactyl/wings/server"
"github.com/pterodactyl/wings/server/transfer"
)
// Returns a single server from the collection of servers.
func getServer(c *gin.Context) {
c.JSON(http.StatusOK, ExtractServer(c).ToAPIResponse())
}
// Returns the logs for a given server instance.
func getServerLogs(c *gin.Context) {
s := ExtractServer(c)
l, _ := strconv.Atoi(c.DefaultQuery("size", "100"))
if l <= 0 {
l = 100
} else if l > 100 {
l = 100
}
out, err := s.ReadLogfile(l)
if err != nil {
middleware.CaptureAndAbort(c, err)
return
}
c.JSON(http.StatusOK, gin.H{"data": out})
}
// Handles a request to control the power state of a server. If the action being passed
// through is invalid a 404 is returned. Otherwise, a HTTP/202 Accepted response is returned
// and the actual power action is run asynchronously so that we don't have to block the
// request until a potentially slow operation completes.
//
// This is done because for the most part the Panel is using websockets to determine when
// things are happening, so theres no reason to sit and wait for a request to finish. We'll
// just see over the socket if something isn't working correctly.
func postServerPower(c *gin.Context) {
s := ExtractServer(c)
var data struct {
Action server.PowerAction `json:"action"`
WaitSeconds int `json:"wait_seconds"`
}
if err := c.BindJSON(&data); err != nil {
return
}
if !data.Action.IsValid() {
c.AbortWithStatusJSON(http.StatusUnprocessableEntity, gin.H{
"error": "The power action provided was not valid, should be one of \"stop\", \"start\", \"restart\", \"kill\"",
})
return
}
// Because we route all of the actual bootup process to a separate thread we need to
// check the suspension status here, otherwise the user will hit the endpoint and then
// just sit there wondering why it returns a success but nothing actually happens.
//
// We don't really care about any of the other actions at this point, they'll all result
// in the process being stopped, which should have happened anyways if the server is suspended.
if (data.Action == server.PowerActionStart || data.Action == server.PowerActionRestart) && s.IsSuspended() {
c.AbortWithStatusJSON(http.StatusBadRequest, gin.H{
"error": "Cannot start or restart a server that is suspended.",
})
return
}
// Pass the actual heavy processing off to a separate thread to handle so that
// we can immediately return a response from the server. Some of these actions
// can take quite some time, especially stopping or restarting.
go func(s *server.Server) {
if data.WaitSeconds < 0 || data.WaitSeconds > 300 {
data.WaitSeconds = 30
}
if err := s.HandlePowerAction(data.Action, data.WaitSeconds); err != nil {
if errors.Is(err, context.DeadlineExceeded) {
s.Log().WithField("action", data.Action).WithField("error", err).Warn("could not process server power action")
} else if errors.Is(err, server.ErrIsRunning) {
// Do nothing, this isn't something we care about for logging,
} else {
s.Log().WithFields(log.Fields{"action": data.Action, "wait_seconds": data.WaitSeconds, "error": err}).
Error("encountered error processing a server power action in the background")
}
}
}(s)
c.Status(http.StatusAccepted)
}
// Sends an array of commands to a running server instance.
func postServerCommands(c *gin.Context) {
s := ExtractServer(c)
if running, err := s.Environment.IsRunning(c.Request.Context()); err != nil {
middleware.CaptureAndAbort(c, err)
return
} else if !running {
c.AbortWithStatusJSON(http.StatusBadGateway, gin.H{
"error": "Cannot send commands to a stopped server instance.",
})
return
}
var data struct {
Commands []string `json:"commands"`
}
// BindJSON sends 400 if the request fails, all we need to do is return
if err := c.BindJSON(&data); err != nil {
return
}
for _, command := range data.Commands {
if err := s.Environment.SendCommand(command); err != nil {
s.Log().WithFields(log.Fields{"command": command, "error": err}).Warn("failed to send command to server instance")
}
}
c.Status(http.StatusNoContent)
}
// postServerSync will accept a POST request and trigger a re-sync of the given
// server against the Panel. This can be manually triggered when needed by an
// external system, or triggered by the Panel itself when modifications are made
// to the build of a server internally.
func postServerSync(c *gin.Context) {
s := ExtractServer(c)
if err := s.Sync(); err != nil {
middleware.CaptureAndAbort(c, err)
} else {
c.Status(http.StatusNoContent)
}
}
// Performs a server installation in a background thread.
func postServerInstall(c *gin.Context) {
s := ExtractServer(c)
go func(s *server.Server) {
s.Log().Info("syncing server state with remote source before executing installation process")
if err := s.Sync(); err != nil {
s.Log().WithField("error", err).Error("failed to sync server state with Panel")
return
}
if err := s.Install(); err != nil {
s.Log().WithField("error", err).Error("failed to execute server installation process")
}
}(s)
c.Status(http.StatusAccepted)
}
// Reinstalls a server.
func postServerReinstall(c *gin.Context) {
s := ExtractServer(c)
if s.ExecutingPowerAction() {
c.AbortWithStatusJSON(http.StatusConflict, gin.H{
"error": "Cannot execute server reinstall event while another power action is running.",
})
return
}
go func(s *server.Server) {
if err := s.Reinstall(); err != nil {
s.Log().WithField("error", err).Error("failed to complete server re-install process")
}
}(s)
c.Status(http.StatusAccepted)
}
// Deletes a server from the wings daemon and dissociate its objects.
func deleteServer(c *gin.Context) {
s := middleware.ExtractServer(c)
// Immediately suspend the server to prevent a user from attempting
// to start it while this process is running.
s.Config().SetSuspended(true)
// Notify all websocket clients that the server is being deleted.
// This is useful for two reasons, one to tell clients not to bother
// retrying to connect to the websocket. And two, for transfers when
// the server has been successfully transferred to another node, and
// the client needs to switch to the new node.
if s.IsTransferring() {
s.Events().Publish(server.TransferStatusEvent, transfer.StatusCompleted)
}
s.Events().Publish(server.DeletedEvent, nil)
s.CleanupForDestroy()
// Remove any pending remote file downloads for the server.
for _, dl := range downloader.ByServer(s.ID()) {
dl.Cancel()
}
// Destroy the environment; in Docker this will handle a running container and
// forcibly terminate it before removing the container, so we do not need to handle
// that here.
if err := s.Environment.Destroy(); err != nil {
middleware.CaptureAndAbort(c, err)
return
}
// Once the environment is terminated, remove the server files from the system. This is
// done in a separate process since failure is not the end of the world and can be
// manually cleaned up after the fact.
//
// In addition, servers with large amounts of files can take some time to finish deleting,
// so we don't want to block the HTTP call while waiting on this.
go func(s *server.Server) {
fs := s.Filesystem()
p := fs.Path()
_ = fs.UnixFS().Close()
if err := os.RemoveAll(p); err != nil {
log.WithFields(log.Fields{"path": p, "error": err}).Warn("failed to remove server files during deletion process")
}
}(s)
middleware.ExtractManager(c).Remove(func(server *server.Server) bool {
return server.ID() == s.ID()
})
c.Status(http.StatusNoContent)
}
// Adds any of the JTIs passed through in the body to the deny list for the websocket
// preventing any JWT generated before the current time from being used to connect to
// the socket or send along commands.
//
// deprecated: prefer /api/deauthorize-user
func postServerDenyWSTokens(c *gin.Context) {
var data struct {
JTIs []string `json:"jtis"`
}
if err := c.BindJSON(&data); err != nil {
return
}
for _, jti := range data.JTIs {
tokens.DenyJTI(jti)
}
c.Status(http.StatusNoContent)
}
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package server
import (
"context"
"fmt"
"time"
"emperror.dev/errors"
"github.com/google/uuid"
"github.com/pterodactyl/wings/config"
"github.com/pterodactyl/wings/environment"
"github.com/pterodactyl/wings/system"
)
type PowerAction string
// The power actions that can be performed for a given server. This taps into the given server
// environment and performs them in a way that prevents a race condition from occurring. For
// example, sending two "start" actions back to back will not process the second action until
// the first action has been completed.
//
// This utilizes a workerpool with a limit of one worker so that all the actions execute
// in a sync manner.
const (
PowerActionStart = "start"
PowerActionStop = "stop"
PowerActionRestart = "restart"
PowerActionTerminate = "kill"
)
// IsValid checks if the power action being received is valid.
func (pa PowerAction) IsValid() bool {
return pa == PowerActionStart ||
pa == PowerActionStop ||
pa == PowerActionTerminate ||
pa == PowerActionRestart
}
func (pa PowerAction) IsStart() bool {
return pa == PowerActionStart || pa == PowerActionRestart
}
// ExecutingPowerAction checks if there is currently a power action being
// processed for the server.
func (s *Server) ExecutingPowerAction() bool {
return s.powerLock.IsLocked()
}
// HandlePowerAction is a helper function that can receive a power action and then process the
// actions that need to occur for it. This guards against someone calling Start() twice at the
// same time, or trying to restart while another restart process is currently running.
//
// However, the code design for the daemon does depend on the user correctly calling this
// function rather than making direct calls to the start/stop/restart functions on the
// environment struct.
func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error {
if s.IsInstalling() || s.IsTransferring() || s.IsRestoring() {
if s.IsRestoring() {
return ErrServerIsRestoring
} else if s.IsTransferring() {
return ErrServerIsTransferring
}
return ErrServerIsInstalling
}
lockId, _ := uuid.NewUUID()
log := s.Log().WithField("lock_id", lockId.String()).WithField("action", action)
cleanup := func() {
log.Info("releasing exclusive lock for power action")
s.powerLock.Release()
}
var wait int
if len(waitSeconds) > 0 && waitSeconds[0] > 0 {
wait = waitSeconds[0]
}
log.WithField("wait_seconds", wait).Debug("acquiring power action lock for instance")
// Only attempt to acquire a lock on the process if this is not a termination event. We want to
// just allow those events to pass right through for good reason. If a server is currently trying
// to process a power action but has gotten stuck you still should be able to pass through the
// terminate event. The good news here is that doing that oftentimes will get the stuck process to
// move again, and naturally continue through the process.
if action != PowerActionTerminate {
// Determines if we should wait for the lock or not. If a value greater than 0 is passed
// into this function we will wait that long for a lock to be acquired.
if wait > 0 {
ctx, cancel := context.WithTimeout(s.ctx, time.Second*time.Duration(wait))
defer cancel()
// Attempt to acquire a lock on the power action lock for up to 30 seconds. If more
// time than that passes an error will be propagated back up the chain and this
// request will be aborted.
if err := s.powerLock.TryAcquire(ctx); err != nil {
return errors.Wrap(err, fmt.Sprintf("could not acquire lock on power action after %d seconds", wait))
}
} else {
// If no wait duration was provided we will attempt to immediately acquire the lock
// and bail out with a context deadline error if it is not acquired immediately.
if err := s.powerLock.Acquire(); err != nil {
return errors.Wrap(err, "failed to acquire exclusive lock for power actions")
}
}
log.Info("acquired exclusive lock on power actions, processing event...")
defer cleanup()
} else {
// Still try to acquire the lock if terminating, and it is available, just so that
// other power actions are blocked until it has completed. However, if it cannot be
// acquired we won't stop the entire process.
//
// If we did successfully acquire the lock, make sure we release it once we're done
// executiong the power actions.
if err := s.powerLock.Acquire(); err == nil {
log.Info("acquired exclusive lock on power actions, processing event...")
defer cleanup()
} else if errors.Is(err, system.ErrLockerDestroyed) {
// The server is being deleted.
return err
} else {
log.Warn("failed to acquire exclusive lock, ignoring failure for termination event")
}
}
switch action {
case PowerActionStart:
if s.Environment.State() != environment.ProcessOfflineState {
return ErrIsRunning
}
// Run the pre-boot logic for the server before processing the environment start.
if err := s.onBeforeStart(); err != nil {
return err
}
return s.Environment.Start(s.Context())
case PowerActionStop:
fallthrough
case PowerActionRestart:
// We're specifically waiting for the process to be stopped here, otherwise the lock is
// released too soon, and you can rack up all sorts of issues.
if err := s.Environment.WaitForStop(s.Context(), time.Minute*10, true); err != nil {
// Even timeout errors should be bubbled back up the stack. If the process didn't stop
// nicely, but the terminate argument was passed then the server is stopped without an
// error being returned.
//
// However, if terminate is not passed you'll get a context deadline error. We could
// probably handle that nicely here, but I'd rather just pass it back up the stack for now.
// Either way, any type of error indicates we should not attempt to start the server back
// up.
return err
}
if action == PowerActionStop {
return nil
}
// Now actually try to start the process by executing the normal pre-boot logic.
if err := s.onBeforeStart(); err != nil {
return err
}
return s.Environment.Start(s.Context())
case PowerActionTerminate:
return s.Environment.Terminate(s.Context(), "SIGKILL")
}
return errors.New("attempting to handle unknown power action")
}
// Execute a few functions before actually calling the environment start commands. This ensures
// that everything is ready to go for environment booting, and that the server can even be started.
func (s *Server) onBeforeStart() error {
// Sync also applies the new environment variables and process resource limits
// to the environment.
s.Log().Info("syncing server configuration with panel")
if err := s.Sync(); err != nil {
return errors.WithMessage(err, "unable to sync server data from Panel instance")
}
// Disallow start & restart if the server is suspended. Do this check after performing a sync
// action with the Panel to ensure that we have the most up-to-date information for that server.
if s.IsSuspended() {
return ErrSuspended
}
// If a server has unlimited disk space, we don't care enough to block the startup to check remaining.
// However, we should trigger a size anyway, as it'd be good to kick it off for other processes.
if s.DiskSpace() <= 0 {
s.Filesystem().HasSpaceAvailable(true)
} else {
s.PublishConsoleOutputFromDaemon("Checking server disk space usage, this could take a few seconds...")
if err := s.Filesystem().HasSpaceErr(false); err != nil {
return err
}
}
// Update the configuration files defined for the server before beginning the boot process.
// This process executes a bunch of parallel updates, so we just block until that process
// is complete. Any errors as a result of this will just be bubbled out in the logger,
// we don't need to actively do anything about it at this point, worse comes to worst the
// server starts in a weird state and the user can manually adjust.
s.PublishConsoleOutputFromDaemon("Updating process configuration files...")
s.Log().Debug("updating server configuration files...")
s.UpdateConfigurationFiles()
s.Log().Debug("updated server configuration files")
if config.Get().System.CheckPermissionsOnBoot {
s.PublishConsoleOutputFromDaemon("Ensuring file permissions are set correctly, this could take a few seconds...")
// Ensure all the server file permissions are set correctly before booting the process.
s.Log().Debug("chowning server root directory...")
if err := s.Filesystem().Chown("/"); err != nil {
return errors.WithMessage(err, "failed to chown root server directory during pre-boot process")
}
}
s.Log().Info("completed server preflight, starting boot process...")
return nil
}