Preserve player definition order in MapPlayers

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dualfroz committed 2026-10-10 12:42:09 +02:00
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#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using NUnit.Framework;
namespace OpenRA.Test
{
[TestFixture]
sealed class MapPlayersTest
{
[TestCase(TestName = "Players keep their definition order when removed and re-added")]
public void PlayersKeepDefinitionOrder()
{
var players = new MapPlayers();
string[] names = ["Neutral", "Creeps", "Multi0", "Multi1", "Multi2"];
foreach (var name in names)
players.Players.Add(name, null);
// The map editor removes and re-adds all spawn players when updating multiple spawns at once.
for (var i = 2; i < names.Length; i++)
players.Players.Remove(names[i]);
for (var i = 2; i < names.Length; i++)
players.Players.Add(names[i], null);
Assert.That(players.Players.Keys, Is.EqualTo(names));
}
}
}