Preserve player definition order in MapPlayers

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dualfroz committed 2026-10-10 12:42:09 +02:00
1 parent 7a144e3c4f
commit f893342fb1
3 files changed
+43 -5

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+5 -4
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@@ -22,15 +22,16 @@ namespace OpenRA
// The "Everyone" player for spectators is created at runtime,
// reducing the available player count for maps by 1.
public const int MaximumPlayerCount = 63;
public readonly Dictionary<string, PlayerReference> Players;
public readonly OrderedDictionary<string, PlayerReference> Players;
public MapPlayers()
: this([]) { }
public MapPlayers(IEnumerable<MiniYamlNode> playerDefinitions)
{
Players = playerDefinitions.Select(pr => new PlayerReference(new MiniYaml(pr.Key, pr.Value.Nodes)))
.ToDictionary(player => player.Name);
Players = new OrderedDictionary<string, PlayerReference>(playerDefinitions
.Select(pr => new PlayerReference(new MiniYaml(pr.Key, pr.Value.Nodes)))
.Select(player => KeyValuePair.Create(player.Name, player)));
}
public MapPlayers(Ruleset rules, int playerCount)
@@ -38,7 +39,7 @@ namespace OpenRA
var firstFaction = rules.Actors[SystemActors.World].TraitInfos<FactionInfo>()
.First(f => f.Selectable).InternalName;
Players = new Dictionary<string, PlayerReference>
Players = new OrderedDictionary<string, PlayerReference>
{
{
"Neutral", new PlayerReference
@@ -307,7 +307,7 @@ namespace OpenRA.Mods.Common.Traits
{
var newCount = previews.Count(p => p.Info.Name == PlayerSpawnName);
var playersChanged = false;
foreach (var kv in Players.Players)
foreach (var kv in Players.Players.ToList())
{
if (!kv.Key.StartsWith("Multi", StringComparison.Ordinal))
continue;
+37
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@@ -0,0 +1,37 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using NUnit.Framework;
namespace OpenRA.Test
{
[TestFixture]
sealed class MapPlayersTest
{
[TestCase(TestName = "Players keep their definition order when removed and re-added")]
public void PlayersKeepDefinitionOrder()
{
var players = new MapPlayers();
string[] names = ["Neutral", "Creeps", "Multi0", "Multi1", "Multi2"];
foreach (var name in names)
players.Players.Add(name, null);
// The map editor removes and re-adds all spawn players when updating multiple spawns at once.
for (var i = 2; i < names.Length; i++)
players.Players.Remove(names[i]);
for (var i = 2; i < names.Length; i++)
players.Players.Add(names[i], null);
Assert.That(players.Players.Keys, Is.EqualTo(names));
}
}
}