Files
pterodactyl-wings/server/power.go
T

245 lines
9.5 KiB
Go

package server
import (
"context"
"fmt"
"time"
"emperror.dev/errors"
"github.com/google/uuid"
"github.com/pterodactyl/wings/config"
"github.com/pterodactyl/wings/environment"
"github.com/pterodactyl/wings/system"
)
type PowerAction string
// The power actions that can be performed for a given server. This taps into the given server
// environment and performs them in a way that prevents a race condition from occurring. For
// example, sending two "start" actions back to back will not process the second action until
// the first action has been completed.
//
// This utilizes a workerpool with a limit of one worker so that all the actions execute
// in a sync manner.
const (
PowerActionStart = "start"
PowerActionStop = "stop"
PowerActionRestart = "restart"
PowerActionTerminate = "kill"
)
// IsValid checks if the power action being received is valid.
func (pa PowerAction) IsValid() bool {
return pa == PowerActionStart ||
pa == PowerActionStop ||
pa == PowerActionTerminate ||
pa == PowerActionRestart
}
func (pa PowerAction) IsStart() bool {
return pa == PowerActionStart || pa == PowerActionRestart
}
// ExecutingPowerAction checks if there is currently a power action being
// processed for the server.
func (s *Server) ExecutingPowerAction() bool {
return s.powerLock.IsLocked()
}
// HandlePowerAction is a helper function that can receive a power action and then process the
// actions that need to occur for it. This guards against someone calling Start() twice at the
// same time, or trying to restart while another restart process is currently running.
//
// However, the code design for the daemon does depend on the user correctly calling this
// function rather than making direct calls to the start/stop/restart functions on the
// environment struct.
func (s *Server) HandlePowerAction(action PowerAction, waitSeconds ...int) error {
if s.IsInstalling() || s.IsTransferring() || s.IsRestoring() {
if s.IsRestoring() {
return ErrServerIsRestoring
} else if s.IsTransferring() {
return ErrServerIsTransferring
}
return ErrServerIsInstalling
}
lockId, _ := uuid.NewUUID()
log := s.Log().WithField("lock_id", lockId.String()).WithField("action", action)
cleanup := func() {
log.Info("releasing exclusive lock for power action")
s.powerLock.Release()
}
var wait int
if len(waitSeconds) > 0 && waitSeconds[0] > 0 {
wait = waitSeconds[0]
}
log.WithField("wait_seconds", wait).Debug("acquiring power action lock for instance")
// Only attempt to acquire a lock on the process if this is not a termination event. We want to
// just allow those events to pass right through for good reason. If a server is currently trying
// to process a power action but has gotten stuck you still should be able to pass through the
// terminate event. The good news here is that doing that oftentimes will get the stuck process to
// move again, and naturally continue through the process.
if action != PowerActionTerminate {
// Determines if we should wait for the lock or not. If a value greater than 0 is passed
// into this function we will wait that long for a lock to be acquired.
if wait > 0 {
ctx, cancel := context.WithTimeout(s.ctx, time.Second*time.Duration(wait))
defer cancel()
// Attempt to acquire a lock on the power action lock for up to 30 seconds. If more
// time than that passes an error will be propagated back up the chain and this
// request will be aborted.
if err := s.powerLock.TryAcquire(ctx); err != nil {
return errors.Wrap(err, fmt.Sprintf("could not acquire lock on power action after %d seconds", wait))
}
} else {
// If no wait duration was provided we will attempt to immediately acquire the lock
// and bail out with a context deadline error if it is not acquired immediately.
if err := s.powerLock.Acquire(); err != nil {
return errors.Wrap(err, "failed to acquire exclusive lock for power actions")
}
}
log.Info("acquired exclusive lock on power actions, processing event...")
defer cleanup()
} else {
// Still try to acquire the lock if terminating, and it is available, just so that
// other power actions are blocked until it has completed. However, if it cannot be
// acquired we won't stop the entire process.
//
// If we did successfully acquire the lock, make sure we release it once we're done
// executiong the power actions.
err := s.powerLock.Acquire()
// A lock held while the server is booting belongs to a start or restart that has not
// created the container yet, so there is nothing to kill. Wait for the boot like any
// other action instead of marking a server that is still starting as offline.
booting := errors.Is(err, system.ErrLockerLocked) && s.isBooting()
if booting && wait > 0 {
ctx, cancel := context.WithTimeout(s.ctx, time.Second*time.Duration(wait))
defer cancel()
err = s.powerLock.TryAcquire(ctx)
}
if err == nil {
log.Info("acquired exclusive lock on power actions, processing event...")
defer cleanup()
} else if errors.Is(err, system.ErrLockerDestroyed) {
// The server is being deleted.
return err
} else if booting {
return errors.Wrap(err, "failed to acquire exclusive lock for power actions while the server is starting")
} else {
log.Warn("failed to acquire exclusive lock, ignoring failure for termination event")
}
}
switch action {
case PowerActionStart:
if s.Environment.State() != environment.ProcessOfflineState {
return ErrIsRunning
}
// Run the pre-boot logic for the server before processing the environment start.
if err := s.onBeforeStart(); err != nil {
return err
}
return s.Environment.Start(s.Context())
case PowerActionStop:
fallthrough
case PowerActionRestart:
// We're specifically waiting for the process to be stopped here, otherwise the lock is
// released too soon, and you can rack up all sorts of issues.
if err := s.Environment.WaitForStop(s.Context(), time.Minute*10, true); err != nil {
// Even timeout errors should be bubbled back up the stack. If the process didn't stop
// nicely, but the terminate argument was passed then the server is stopped without an
// error being returned.
//
// However, if terminate is not passed you'll get a context deadline error. We could
// probably handle that nicely here, but I'd rather just pass it back up the stack for now.
// Either way, any type of error indicates we should not attempt to start the server back
// up.
return err
}
if action == PowerActionStop {
return nil
}
// Now actually try to start the process by executing the normal pre-boot logic.
if err := s.onBeforeStart(); err != nil {
return err
}
return s.Environment.Start(s.Context())
case PowerActionTerminate:
return s.Environment.Terminate(s.Context(), "SIGKILL")
}
return errors.New("attempting to handle unknown power action")
}
// isBooting reports whether the server process is offline or starting. When the power lock
// is held in one of these states, a start or restart is running its pre-boot steps or
// creating and starting the container.
func (s *Server) isBooting() bool {
st := s.Environment.State()
return st == environment.ProcessOfflineState || st == environment.ProcessStartingState
}
// Execute a few functions before actually calling the environment start commands. This ensures
// that everything is ready to go for environment booting, and that the server can even be started.
func (s *Server) onBeforeStart() error {
// Sync also applies the new environment variables and process resource limits
// to the environment.
s.Log().Info("syncing server configuration with panel")
if err := s.Sync(); err != nil {
return errors.WithMessage(err, "unable to sync server data from Panel instance")
}
// Disallow start & restart if the server is suspended. Do this check after performing a sync
// action with the Panel to ensure that we have the most up-to-date information for that server.
if s.IsSuspended() {
return ErrSuspended
}
// If a server has unlimited disk space, we don't care enough to block the startup to check remaining.
// However, we should trigger a size anyway, as it'd be good to kick it off for other processes.
if s.DiskSpace() <= 0 {
s.Filesystem().HasSpaceAvailable(true)
} else {
s.PublishConsoleOutputFromDaemon("Checking server disk space usage, this could take a few seconds...")
if err := s.Filesystem().HasSpaceErr(false); err != nil {
return err
}
}
// Update the configuration files defined for the server before beginning the boot process.
// This process executes a bunch of parallel updates, so we just block until that process
// is complete. Any errors as a result of this will just be bubbled out in the logger,
// we don't need to actively do anything about it at this point, worse comes to worst the
// server starts in a weird state and the user can manually adjust.
s.PublishConsoleOutputFromDaemon("Updating process configuration files...")
s.Log().Debug("updating server configuration files...")
s.UpdateConfigurationFiles()
s.Log().Debug("updated server configuration files")
if config.Get().System.CheckPermissionsOnBoot {
s.PublishConsoleOutputFromDaemon("Ensuring file permissions are set correctly, this could take a few seconds...")
// Ensure all the server file permissions are set correctly before booting the process.
s.Log().Debug("chowning server root directory...")
if err := s.Filesystem().Chown("/"); err != nil {
return errors.WithMessage(err, "failed to chown root server directory during pre-boot process")
}
}
s.Log().Info("completed server preflight, starting boot process...")
return nil
}