Files
hajimehoshi-ebiten/audio/audio_test.go
T

998 lines
24 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package audio_test
import (
"bytes"
"errors"
"io"
"math"
"runtime"
"strconv"
"sync"
"sync/atomic"
"testing"
"time"
"github.com/hajimehoshi/ebiten/v2/audio"
)
var context *audio.Context
func setup() {
context = audio.NewContext(44100)
}
func teardown() {
audio.ResetContextForTesting()
context = nil
}
// Issue #746
func TestGC(t *testing.T) {
setup()
defer teardown()
p, _ := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
got := audio.PlayersCountForTesting()
if want := 0; got != want {
t.Errorf("PlayersCountForTesting(): got: %d, want: %d", got, want)
}
p.Play()
got = audio.PlayersCountForTesting()
if want := 1; got != want {
t.Errorf("PlayersCountForTesting() after Play: got: %d, want: %d", got, want)
}
runtime.KeepAlive(p)
p = nil
runtime.GC()
for range 10 {
got = audio.PlayersCountForTesting()
if want := 0; got == want {
return
}
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
// 200[ms] should be enough for all the bytes to be consumed.
// TODO: This is a dirty hack. Would it be possible to use virtual time?
time.Sleep(200 * time.Millisecond)
}
t.Errorf("time out")
}
type infiniteReader struct{}
func (i *infiniteReader) Read(p []byte) (int, error) {
for i := range p {
p[i] = 0
}
return len(p), nil
}
// Issue #853
func TestSameSourcePlayers(t *testing.T) {
setup()
defer teardown()
src := &infiniteReader{}
p0, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
p1, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
// As the player does not play yet, error doesn't happen.
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
p0.Play()
p1.Play()
for range 10 {
if err := audio.UpdateForTesting(); err != nil {
// An error is expected.
return
}
time.Sleep(200 * time.Millisecond)
}
t.Errorf("time out")
}
func TestPauseBeforeInit(t *testing.T) {
setup()
defer teardown()
src := bytes.NewReader(make([]byte, 4))
p, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
p.Play()
p.Pause()
p.Play()
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
}
type emptySource struct{}
func (emptySource) Read(buf []byte) (int, error) {
return len(buf), nil
}
func TestNonSeekableSource(t *testing.T) {
if runtime.GOOS == "js" {
t.Skip("infinite streams in tests cannot be treated well on browsers")
}
setup()
defer teardown()
p, err := context.NewPlayer(emptySource{})
if err != nil {
t.Fatal(err)
}
p.Play()
p.Pause()
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
}
// Issue #3438
func TestDeferredDeviceCreation(t *testing.T) {
setup()
defer teardown()
p, err := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
if err != nil {
t.Fatal(err)
}
// Touching a player before the first update must not create the audio device.
p.SetVolume(0.5)
p.Play()
if audio.ContextCreatedForTesting() {
t.Errorf("the audio device must not be created before the first update")
}
// The state set before the device is created is recorded.
if got, want := p.Volume(), 0.5; got != want {
t.Errorf("Volume(): got: %v, want: %v", got, want)
}
if got, want := p.IsPlaying(), true; got != want {
t.Errorf("IsPlaying(): got: %t, want: %t", got, want)
}
if got, want := audio.PlayersCountForTesting(), 1; got != want {
t.Errorf("PlayersCountForTesting(): got: %d, want: %d", got, want)
}
// The first update creates the audio device.
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
if !audio.ContextCreatedForTesting() {
t.Errorf("the audio device must be created after the first update")
}
// The pending player eventually starts playing and finishes, which is only possible
// once the device is created and the player is materialized.
for range 10 {
if audio.PlayersCountForTesting() == 0 {
return
}
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
time.Sleep(200 * time.Millisecond)
}
t.Errorf("time out")
}
// Issue #3438
func TestSetPositionBeforeDeviceCreation(t *testing.T) {
setup()
defer teardown()
// 44100 [Hz] * 8 [bytes/sample] is one second of 32bit float stereo audio.
src := bytes.NewReader(make([]byte, 44100*8))
p, err := context.NewPlayerF32(src)
if err != nil {
t.Fatal(err)
}
if err := p.SetPosition(500 * time.Millisecond); err != nil {
t.Fatal(err)
}
// SetPosition must not create the audio device.
if audio.ContextCreatedForTesting() {
t.Errorf("the audio device must not be created before the first update")
}
// The position set before the device is created is recorded.
if got, want := p.Position(), 500*time.Millisecond; got != want {
t.Errorf("Position(): got: %v, want: %v", got, want)
}
}
func TestSetPositionLongDuration(t *testing.T) {
setup()
defer teardown()
p, err := context.NewPlayerF32(bytes.NewReader(nil))
if err != nil {
t.Fatal(err)
}
// 10 milliseconds is exactly 441 samples at 44100 Hz, so the position
// round-trips exactly while exercising both the whole-seconds and the
// remainder terms of the conversion.
const duration = 8*time.Hour + 10*time.Millisecond
if err := p.SetPosition(duration); err != nil {
t.Fatal(err)
}
if got, want := p.Position(), duration; got != want {
t.Errorf("Position(): got: %v, want: %v", got, want)
}
}
func TestSetPositionNegative(t *testing.T) {
tests := []struct {
name string
createDevice bool
}{
{
name: "BeforeDeviceCreation",
createDevice: false,
},
{
name: "AfterDeviceCreation",
createDevice: true,
},
}
offsets := []time.Duration{
-time.Nanosecond,
-10 * time.Microsecond,
-30 * time.Microsecond,
-time.Second,
}
for _, test := range tests {
for _, offset := range offsets {
t.Run(test.name+"/"+offset.String(), func(t *testing.T) {
setup()
defer teardown()
src := bytes.NewReader(make([]byte, 44100*8))
p, err := context.NewPlayerF32(src)
if err != nil {
t.Fatal(err)
}
defer func() {
if err := p.Close(); err != nil {
t.Errorf("Close: %v", err)
}
}()
if err := p.SetPosition(500 * time.Millisecond); err != nil {
t.Fatal(err)
}
if test.createDevice {
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
// Keep the player paused so that background updates cannot change its position.
if err := audio.EnsurePlayerForTesting(p); err != nil {
t.Fatal(err)
}
}
const want = 500 * time.Millisecond
if err := p.SetPosition(offset); err == nil {
t.Errorf("SetPosition(%v): got: nil, want: an error", offset)
}
if got := p.Position(); got != want {
t.Errorf("Position() after SetPosition(%v): got: %v, want: %v", offset, got, want)
}
})
}
}
}
// Issue #3438
func TestRewindNonSeekableBeforeDeviceCreation(t *testing.T) {
setup()
defer teardown()
p, err := context.NewPlayer(emptySource{})
if err != nil {
t.Fatal(err)
}
p.Play()
// Rewinding to the start before the device is created must not panic even for a
// non-seekable source, as the stream has not been read yet.
if err := p.Rewind(); err != nil {
t.Fatal(err)
}
p.Pause()
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
}
func TestSameSourceForMultiplePlayers(t *testing.T) {
setup()
defer teardown()
src := bytes.NewReader(make([]byte, 4))
p1, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
p1.Play()
p2, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
p2.Play()
p1.Pause()
p2.Pause()
if err := audio.UpdateForTesting(); err == nil {
t.Error("UpdateForTesting() must return an error, but did not")
}
}
type uncomparableSource []int
func (uncomparableSource) Read(buf []byte) (int, error) {
return 0, io.EOF
}
// Issue #3039
func TestUncomparableSource(t *testing.T) {
setup()
defer teardown()
p, err := context.NewPlayer(uncomparableSource{})
if err != nil {
t.Fatal(err)
}
p.Play()
p.Pause()
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
}
func TestComparableSourceAfterUncomparable(t *testing.T) {
setup()
defer teardown()
p1, err := context.NewPlayer(uncomparableSource{})
if err != nil {
t.Fatal(err)
}
p1.Play()
p2, err := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
if err != nil {
t.Fatal(err)
}
p2.Play()
p1.Pause()
p2.Pause()
}
// countingSource is an infinite source counting the Read calls.
type countingSource struct {
reads atomic.Int64
}
func (s *countingSource) Read(buf []byte) (int, error) {
s.reads.Add(1)
return len(buf), nil
}
// waitForRead waits until src's read count differs from reads and returns the new count.
func waitForRead(t *testing.T, src *countingSource, reads int64) int64 {
t.Helper()
deadline := time.Now().Add(time.Second)
for {
if got := src.reads.Load(); got != reads {
return got
}
if time.Now().After(deadline) {
t.Fatal("the source was not read")
}
time.Sleep(time.Millisecond)
}
}
// Issue #3510
func TestPauseAndStopReading(t *testing.T) {
if runtime.GOOS == "js" {
t.Skip("infinite streams in tests cannot be treated well on browsers")
}
setup()
defer teardown()
src := &countingSource{}
p, err := context.NewPlayerF32(src)
if err != nil {
t.Fatal(err)
}
p.Play()
// The first update creates the audio device and starts the pending player.
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
waitForRead(t, src, 0)
p.PauseAndStopReading()
if p.IsPlaying() {
t.Error("IsPlaying() after PauseAndStopReading: got: true, want: false")
}
if got, want := audio.PlayersCountForTesting(), 0; got != want {
t.Errorf("PlayersCountForTesting() after PauseAndStopReading: got: %d, want: %d", got, want)
}
// After PauseAndStopReading, the source must not be read.
reads := src.reads.Load()
time.Sleep(100 * time.Millisecond)
if got := src.reads.Load(); got != reads {
t.Errorf("the source was read after PauseAndStopReading: got: %d reads, want: %d", got, reads)
}
// The player is reusable after PauseAndStopReading.
p.Play()
waitForRead(t, src, reads)
}
// Issue #3510
func TestPauseAndStopReadingWhilePaused(t *testing.T) {
if runtime.GOOS == "js" {
t.Skip("infinite streams in tests cannot be treated well on browsers")
}
setup()
defer teardown()
src := &countingSource{}
p, err := context.NewPlayerF32(src)
if err != nil {
t.Fatal(err)
}
p.Play()
// The first update creates the audio device and starts the pending player.
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
reads := waitForRead(t, src, 0)
// A paused player keeps reading the source to fill its buffer.
p.Pause()
waitForRead(t, src, reads)
// PauseAndStopReading must stop the reads even though the player is already paused.
p.PauseAndStopReading()
reads = src.reads.Load()
time.Sleep(100 * time.Millisecond)
if got := src.reads.Load(); got != reads {
t.Errorf("the source was read after PauseAndStopReading: got: %d reads, want: %d", got, reads)
}
}
// Issue #3510
func TestPauseAndStopReadingBeforeInit(t *testing.T) {
setup()
defer teardown()
p, err := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
if err != nil {
t.Fatal(err)
}
// PauseAndStopReading before the device is created cancels the pending play.
p.Play()
p.PauseAndStopReading()
if p.IsPlaying() {
t.Error("IsPlaying() after PauseAndStopReading: got: true, want: false")
}
if got, want := audio.PlayersCountForTesting(), 0; got != want {
t.Errorf("PlayersCountForTesting() after PauseAndStopReading: got: %d, want: %d", got, want)
}
if err := audio.UpdateForTesting(); err != nil {
t.Error(err)
}
}
// Issue #3359
func TestSetVolumeInvalidValue(t *testing.T) {
setup()
defer teardown()
p, err := context.NewPlayer(&infiniteReader{})
if err != nil {
t.Fatal(err)
}
volumes := []struct {
in float64
want float64
}{
{in: 0.5, want: 0.5},
{in: 2, want: 2},
{in: math.MaxFloat32, want: math.MaxFloat32},
{in: -1, want: 0},
{in: math.MaxFloat32 * 2, want: 0},
{in: math.Inf(1), want: 0},
{in: math.Inf(-1), want: 0},
{in: math.NaN(), want: 0},
}
// The volume is kept by the player itself before the audio device is created.
for _, v := range volumes {
p.SetVolume(v.in)
if got, want := p.Volume(), v.want; got != want {
t.Errorf("Volume() after SetVolume(%v) before the device creation: got: %v, want: %v", v.in, got, want)
}
}
p.Play()
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
if !audio.ContextCreatedForTesting() {
t.Fatal("the audio device must be created after the first update")
}
// The volume is kept by the underlying player after the audio device is created.
for _, v := range volumes {
p.SetVolume(v.in)
if got, want := p.Volume(), v.want; got != want {
t.Errorf("Volume() after SetVolume(%v) after the device creation: got: %v, want: %v", v.in, got, want)
}
}
}
// Issue #3655
func TestSetBufferSize(t *testing.T) {
setup()
defer teardown()
p, err := context.NewPlayer(&infiniteReader{})
if err != nil {
t.Fatal(err)
}
var largeBufferSize int
if strconv.IntSize == 64 {
largeBufferSize64 := int64(19_051_200_000)
largeBufferSize = int(largeBufferSize64)
}
tests := []struct {
in time.Duration
want int
}{
{in: -time.Second, want: 0},
{in: 0, want: 0},
{in: 50 * time.Millisecond, want: 17640},
{in: 15 * time.Hour, want: largeBufferSize},
}
for _, test := range tests {
p.SetBufferSize(test.in)
if got := audio.BufferSizeForTesting(p); got != test.want {
t.Errorf("buffer size for %v: got: %d, want: %d", test.in, got, test.want)
}
}
}
func TestPositionNotGrowingAfterFinished(t *testing.T) {
setup()
defer teardown()
// 44100 [Hz] * 8 [bytes/sample] is one second of 32bit float stereo audio.
src := bytes.NewReader(make([]byte, 44100*8*4))
p, err := context.NewPlayerF32(src)
if err != nil {
t.Fatal(err)
}
p.Play()
// Wait until the player finishes its source. The deadline is generous because time.Sleep has
// a several-millisecond floor on browsers, which slows draining the source down.
var finished bool
deadline := time.Now().Add(10 * time.Second)
for time.Now().Before(deadline) {
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
if !p.IsPlaying() {
finished = true
break
}
time.Sleep(5 * time.Millisecond)
}
if !finished {
t.Fatal("time out: the player did not finish")
}
end := p.Position()
if got, want := end, 4*time.Second; got < want {
t.Errorf("Position() after the player finished: got: %v, want: at least %v", got, want)
}
// Play on a finished player does nothing, so the position must not grow anymore.
for range 20 {
p.Play()
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
time.Sleep(5 * time.Millisecond)
}
if got := p.Position(); got != end {
t.Errorf("position grew after the player finished: %v -> %v", end, got)
}
}
func TestNewPlayerWithSourceOfClosedPlayer(t *testing.T) {
setup()
defer teardown()
src := bytes.NewReader(make([]byte, 256))
p0, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
p0.Play()
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
if err := p0.Close(); err != nil {
t.Fatal(err)
}
// A closed player no longer owns its source, so a new player can take the source over
// immediately.
p1, err := context.NewPlayer(src)
if err != nil {
t.Fatal(err)
}
p1.Play()
if err := audio.UpdateForTesting(); err != nil {
t.Errorf("UpdateForTesting after a new player took the source of a closed player over: %v", err)
}
}
func TestRestartWhilePlayersAreSwept(t *testing.T) {
if runtime.GOOS == "js" {
t.Skip("goroutines cannot run in parallel on browsers")
}
setup()
defer teardown()
// The first update creates the audio device, so that the players below play for real.
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
// Many players widen the window between the sweep's playing check and its removal, as the
// removal used to happen only after the whole list was checked.
const playerCount = 64
players := make([]*audio.Player, 0, playerCount)
for range playerCount {
// A short source finishes quickly, so that the restart pattern below runs many times.
p, err := context.NewPlayerF32(bytes.NewReader(make([]byte, 4096)))
if err != nil {
t.Fatal(err)
}
p.Play()
players = append(players, p)
}
var untracked atomic.Bool
var wg sync.WaitGroup
deadline := time.Now().Add(2 * time.Second)
for _, p := range players {
wg.Go(func() {
for time.Now().Before(deadline) && !untracked.Load() {
// The typical pattern to replay a finished sound effect every tick.
if !p.IsPlaying() {
if err := p.Rewind(); err != nil {
return
}
p.Play()
}
if audio.PlayingButUntrackedForTesting(p) {
untracked.Store(true)
return
}
}
})
}
wg.Wait()
if untracked.Load() {
t.Error("a playing player was removed from the context")
}
// The check above is meaningful only if the players finished and restarted normally, without
// any error being reported.
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
}
// errSourceFailed is the error a failingSource returns once it has run out of data.
var errSourceFailed = errors.New("audio_test: source failed")
// failingSource is a source which returns data for a while and then fails with an error other
// than io.EOF, like a corrupted asset or a broken network stream.
type failingSource struct {
remaining int
}
func (s *failingSource) Read(buf []byte) (int, error) {
if s.remaining <= 0 {
return 0, errSourceFailed
}
n := min(len(buf), s.remaining)
s.remaining -= n
return n, nil
}
// Issue #3647
func TestPlayerErrorDoesNotStopOtherPlayers(t *testing.T) {
if runtime.GOOS == "js" {
t.Skip("infinite streams in tests cannot be treated well on browsers")
}
setup()
defer teardown()
// The first update creates the audio device, so that the players below play for real.
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
failing, err := context.NewPlayerF32(&failingSource{remaining: 4096 * 4})
if err != nil {
t.Fatal(err)
}
// 44100 [Hz] * 8 [bytes/sample] is one second of 32bit float stereo audio.
healthy, err := context.NewPlayerF32(audio.NewInfiniteLoopF32(bytes.NewReader(make([]byte, 44100*8)), 44100*8))
if err != nil {
t.Fatal(err)
}
failing.Play()
healthy.Play()
// Wait until the failing player's source fails and the failure is reported as the context
// error.
var failed bool
deadline := time.Now().Add(5 * time.Second)
for time.Now().Before(deadline) {
if err := audio.UpdateForTesting(); err != nil {
if !errors.Is(err, errSourceFailed) {
t.Fatal(err)
}
failed = true
break
}
time.Sleep(5 * time.Millisecond)
}
if !failed {
t.Fatal("time out: the failing player's error was not reported")
}
// The failed player is no longer tracked as playing, so that its error is reported once and
// the healthy player is the only playing player left.
deadline = time.Now().Add(time.Second)
for audio.PlayersCountForTesting() != 1 && time.Now().Before(deadline) {
time.Sleep(5 * time.Millisecond)
}
if got, want := audio.PlayersCountForTesting(), 1; got != want {
t.Errorf("PlayersCountForTesting() after a player failed: got: %d, want: %d", got, want)
}
// The healthy player must keep playing and its position must keep advancing: one player's
// failure must not stop the context from updating the other players.
if !healthy.IsPlaying() {
t.Error("IsPlaying() of the healthy player after another player failed: got: false, want: true")
}
pos0 := healthy.Position()
time.Sleep(100 * time.Millisecond)
if pos1 := healthy.Position(); pos1 <= pos0 {
t.Errorf("Position() of the healthy player did not advance after another player failed: %v -> %v", pos0, pos1)
}
// The context error is sticky.
if err := audio.UpdateForTesting(); !errors.Is(err, errSourceFailed) {
t.Errorf("UpdateForTesting() after a player failed: got: %v, want: %v", err, errSourceFailed)
}
}
func TestPlayOnIdleContext(t *testing.T) {
setup()
defer teardown()
// The first update creates the audio device, so that the players below play for real.
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
// waitUntil polls cond until it holds or the deadline passes, and reports whether it held.
// The deadline is generous because time.Sleep has a several-millisecond floor on browsers.
waitUntil := func(cond func() bool) bool {
deadline := time.Now().Add(10 * time.Second)
for time.Now().Before(deadline) {
if cond() {
return true
}
time.Sleep(5 * time.Millisecond)
}
return false
}
// A player's position is advanced only by the context, so a growing position shows that the
// context updates the player. The second round starts a player after the context has dropped
// the finished player of the first round, that is, after it went idle by itself.
for i := range 2 {
// Let the context settle into idling with no player to update.
time.Sleep(50 * time.Millisecond)
// 44100 [Hz] * 4 [bytes/sample] is one second of 16bit stereo audio.
p, err := context.NewPlayer(bytes.NewReader(make([]byte, 44100*4)))
if err != nil {
t.Fatal(err)
}
p.Play()
if !waitUntil(func() bool { return p.Position() > 0 }) {
t.Errorf("round %d: Position() did not advance after Play on an idle context", i)
return
}
// The next round needs the context to be idle again, which is only possible once the
// context has dropped the finished player.
if !waitUntil(func() bool { return audio.PlayersCountForTesting() == 0 }) {
t.Fatalf("round %d: time out: the player did not finish", i)
}
}
}
func callWithTimeout(t *testing.T, name string, f func() error) error {
t.Helper()
done := make(chan error, 1)
go func() {
done <- f()
}()
select {
case err := <-done:
return err
case <-time.After(5 * time.Second):
t.Fatalf("%s did not return", name)
}
return nil
}
func runWithTimeout(t *testing.T, name string, f func() error) {
t.Helper()
if err := callWithTimeout(t, name, f); err != nil {
t.Errorf("%s: %v", name, err)
}
}
var errDeviceFailed = errors.New("audio_test: device failed")
func TestSuspendRetriesAfterError(t *testing.T) {
setup()
defer teardown()
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
audio.SetSuspendErrorForTesting(errDeviceFailed)
defer audio.SetSuspendErrorForTesting(nil)
if err := callWithTimeout(t, "suspend", audio.SuspendForTesting); !errors.Is(err, errDeviceFailed) {
t.Errorf("suspend: got: %v, want: %v", err, errDeviceFailed)
}
audio.SetSuspendErrorForTesting(nil)
runWithTimeout(t, "suspend", audio.SuspendForTesting)
runWithTimeout(t, "resume", audio.ResumeForTesting)
runWithTimeout(t, "suspend", audio.SuspendForTesting)
runWithTimeout(t, "resume", audio.ResumeForTesting)
}
func TestResumeRetriesAfterError(t *testing.T) {
setup()
defer teardown()
if err := audio.UpdateForTesting(); err != nil {
t.Fatal(err)
}
runWithTimeout(t, "suspend", audio.SuspendForTesting)
audio.SetResumeErrorForTesting(errDeviceFailed)
defer audio.SetResumeErrorForTesting(nil)
if err := callWithTimeout(t, "resume", audio.ResumeForTesting); !errors.Is(err, errDeviceFailed) {
t.Errorf("resume: got: %v, want: %v", err, errDeviceFailed)
}
audio.SetResumeErrorForTesting(nil)
runWithTimeout(t, "resume", audio.ResumeForTesting)
runWithTimeout(t, "suspend", audio.SuspendForTesting)
runWithTimeout(t, "resume", audio.ResumeForTesting)
}
func TestTimeStreamSeekCurrentOverInfiniteLoop(t *testing.T) {
const length = 64
s, err := audio.NewTimeStreamForTesting(audio.NewInfiniteLoop(bytes.NewReader(make([]byte, length)), length), 48000)
if err != nil {
t.Fatal(err)
}
if _, err := io.ReadFull(s, make([]byte, length+16)); err != nil {
t.Fatal(err)
}
pos, err := s.Seek(0, io.SeekCurrent)
if err != nil {
t.Fatal(err)
}
if want := int64(length + 16); pos != want {
t.Errorf("Seek(0, io.SeekCurrent): got %d, want %d", pos, want)
}
}