998 lines
24 KiB
Go
998 lines
24 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package audio_test
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import (
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"bytes"
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"errors"
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"io"
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"math"
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"runtime"
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"strconv"
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"sync"
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"sync/atomic"
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"testing"
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"time"
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"github.com/hajimehoshi/ebiten/v2/audio"
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)
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var context *audio.Context
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func setup() {
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context = audio.NewContext(44100)
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}
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func teardown() {
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audio.ResetContextForTesting()
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context = nil
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}
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// Issue #746
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func TestGC(t *testing.T) {
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setup()
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defer teardown()
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p, _ := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
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got := audio.PlayersCountForTesting()
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if want := 0; got != want {
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t.Errorf("PlayersCountForTesting(): got: %d, want: %d", got, want)
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}
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p.Play()
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got = audio.PlayersCountForTesting()
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if want := 1; got != want {
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t.Errorf("PlayersCountForTesting() after Play: got: %d, want: %d", got, want)
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}
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runtime.KeepAlive(p)
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p = nil
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runtime.GC()
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for range 10 {
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got = audio.PlayersCountForTesting()
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if want := 0; got == want {
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return
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}
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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// 200[ms] should be enough for all the bytes to be consumed.
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// TODO: This is a dirty hack. Would it be possible to use virtual time?
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time.Sleep(200 * time.Millisecond)
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}
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t.Errorf("time out")
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}
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type infiniteReader struct{}
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func (i *infiniteReader) Read(p []byte) (int, error) {
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for i := range p {
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p[i] = 0
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}
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return len(p), nil
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}
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// Issue #853
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func TestSameSourcePlayers(t *testing.T) {
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setup()
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defer teardown()
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src := &infiniteReader{}
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p0, err := context.NewPlayer(src)
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if err != nil {
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t.Fatal(err)
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}
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p1, err := context.NewPlayer(src)
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if err != nil {
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t.Fatal(err)
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}
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// As the player does not play yet, error doesn't happen.
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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p0.Play()
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p1.Play()
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for range 10 {
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if err := audio.UpdateForTesting(); err != nil {
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// An error is expected.
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return
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}
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time.Sleep(200 * time.Millisecond)
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}
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t.Errorf("time out")
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}
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func TestPauseBeforeInit(t *testing.T) {
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setup()
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defer teardown()
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src := bytes.NewReader(make([]byte, 4))
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p, err := context.NewPlayer(src)
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if err != nil {
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t.Fatal(err)
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}
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p.Play()
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p.Pause()
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p.Play()
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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}
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type emptySource struct{}
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func (emptySource) Read(buf []byte) (int, error) {
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return len(buf), nil
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}
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func TestNonSeekableSource(t *testing.T) {
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if runtime.GOOS == "js" {
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t.Skip("infinite streams in tests cannot be treated well on browsers")
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}
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setup()
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defer teardown()
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p, err := context.NewPlayer(emptySource{})
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if err != nil {
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t.Fatal(err)
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}
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p.Play()
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p.Pause()
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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}
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// Issue #3438
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func TestDeferredDeviceCreation(t *testing.T) {
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setup()
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defer teardown()
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p, err := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
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if err != nil {
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t.Fatal(err)
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}
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// Touching a player before the first update must not create the audio device.
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p.SetVolume(0.5)
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p.Play()
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if audio.ContextCreatedForTesting() {
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t.Errorf("the audio device must not be created before the first update")
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}
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// The state set before the device is created is recorded.
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if got, want := p.Volume(), 0.5; got != want {
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t.Errorf("Volume(): got: %v, want: %v", got, want)
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}
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if got, want := p.IsPlaying(), true; got != want {
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t.Errorf("IsPlaying(): got: %t, want: %t", got, want)
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}
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if got, want := audio.PlayersCountForTesting(), 1; got != want {
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t.Errorf("PlayersCountForTesting(): got: %d, want: %d", got, want)
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}
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// The first update creates the audio device.
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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if !audio.ContextCreatedForTesting() {
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t.Errorf("the audio device must be created after the first update")
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}
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// The pending player eventually starts playing and finishes, which is only possible
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// once the device is created and the player is materialized.
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for range 10 {
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if audio.PlayersCountForTesting() == 0 {
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return
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}
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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time.Sleep(200 * time.Millisecond)
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}
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t.Errorf("time out")
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}
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// Issue #3438
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func TestSetPositionBeforeDeviceCreation(t *testing.T) {
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setup()
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defer teardown()
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// 44100 [Hz] * 8 [bytes/sample] is one second of 32bit float stereo audio.
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src := bytes.NewReader(make([]byte, 44100*8))
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p, err := context.NewPlayerF32(src)
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if err != nil {
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t.Fatal(err)
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}
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if err := p.SetPosition(500 * time.Millisecond); err != nil {
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t.Fatal(err)
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}
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// SetPosition must not create the audio device.
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if audio.ContextCreatedForTesting() {
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t.Errorf("the audio device must not be created before the first update")
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}
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// The position set before the device is created is recorded.
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if got, want := p.Position(), 500*time.Millisecond; got != want {
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t.Errorf("Position(): got: %v, want: %v", got, want)
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}
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}
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func TestSetPositionLongDuration(t *testing.T) {
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setup()
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defer teardown()
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p, err := context.NewPlayerF32(bytes.NewReader(nil))
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if err != nil {
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t.Fatal(err)
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}
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// 10 milliseconds is exactly 441 samples at 44100 Hz, so the position
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// round-trips exactly while exercising both the whole-seconds and the
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// remainder terms of the conversion.
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const duration = 8*time.Hour + 10*time.Millisecond
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if err := p.SetPosition(duration); err != nil {
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t.Fatal(err)
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}
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if got, want := p.Position(), duration; got != want {
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t.Errorf("Position(): got: %v, want: %v", got, want)
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}
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}
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func TestSetPositionNegative(t *testing.T) {
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tests := []struct {
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name string
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createDevice bool
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}{
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{
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name: "BeforeDeviceCreation",
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createDevice: false,
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},
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{
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name: "AfterDeviceCreation",
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createDevice: true,
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},
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}
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offsets := []time.Duration{
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-time.Nanosecond,
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-10 * time.Microsecond,
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-30 * time.Microsecond,
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-time.Second,
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}
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for _, test := range tests {
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for _, offset := range offsets {
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t.Run(test.name+"/"+offset.String(), func(t *testing.T) {
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setup()
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defer teardown()
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src := bytes.NewReader(make([]byte, 44100*8))
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p, err := context.NewPlayerF32(src)
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if err != nil {
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t.Fatal(err)
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}
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defer func() {
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if err := p.Close(); err != nil {
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t.Errorf("Close: %v", err)
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}
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}()
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if err := p.SetPosition(500 * time.Millisecond); err != nil {
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t.Fatal(err)
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}
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if test.createDevice {
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if err := audio.UpdateForTesting(); err != nil {
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t.Fatal(err)
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}
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// Keep the player paused so that background updates cannot change its position.
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if err := audio.EnsurePlayerForTesting(p); err != nil {
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t.Fatal(err)
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}
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}
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const want = 500 * time.Millisecond
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if err := p.SetPosition(offset); err == nil {
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t.Errorf("SetPosition(%v): got: nil, want: an error", offset)
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}
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if got := p.Position(); got != want {
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t.Errorf("Position() after SetPosition(%v): got: %v, want: %v", offset, got, want)
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}
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})
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}
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}
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}
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// Issue #3438
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func TestRewindNonSeekableBeforeDeviceCreation(t *testing.T) {
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setup()
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defer teardown()
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p, err := context.NewPlayer(emptySource{})
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if err != nil {
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t.Fatal(err)
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}
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p.Play()
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// Rewinding to the start before the device is created must not panic even for a
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// non-seekable source, as the stream has not been read yet.
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if err := p.Rewind(); err != nil {
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t.Fatal(err)
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}
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p.Pause()
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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}
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func TestSameSourceForMultiplePlayers(t *testing.T) {
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setup()
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defer teardown()
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src := bytes.NewReader(make([]byte, 4))
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p1, err := context.NewPlayer(src)
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if err != nil {
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t.Fatal(err)
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}
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p1.Play()
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p2, err := context.NewPlayer(src)
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if err != nil {
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t.Fatal(err)
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}
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p2.Play()
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p1.Pause()
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p2.Pause()
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if err := audio.UpdateForTesting(); err == nil {
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t.Error("UpdateForTesting() must return an error, but did not")
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}
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}
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type uncomparableSource []int
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func (uncomparableSource) Read(buf []byte) (int, error) {
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return 0, io.EOF
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}
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// Issue #3039
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func TestUncomparableSource(t *testing.T) {
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setup()
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defer teardown()
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p, err := context.NewPlayer(uncomparableSource{})
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if err != nil {
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t.Fatal(err)
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}
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p.Play()
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p.Pause()
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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}
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func TestComparableSourceAfterUncomparable(t *testing.T) {
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setup()
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defer teardown()
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p1, err := context.NewPlayer(uncomparableSource{})
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if err != nil {
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t.Fatal(err)
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}
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p1.Play()
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p2, err := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
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if err != nil {
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t.Fatal(err)
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}
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p2.Play()
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p1.Pause()
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p2.Pause()
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}
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// countingSource is an infinite source counting the Read calls.
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type countingSource struct {
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reads atomic.Int64
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}
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func (s *countingSource) Read(buf []byte) (int, error) {
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s.reads.Add(1)
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return len(buf), nil
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}
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// waitForRead waits until src's read count differs from reads and returns the new count.
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func waitForRead(t *testing.T, src *countingSource, reads int64) int64 {
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t.Helper()
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deadline := time.Now().Add(time.Second)
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for {
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if got := src.reads.Load(); got != reads {
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return got
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}
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if time.Now().After(deadline) {
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t.Fatal("the source was not read")
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}
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time.Sleep(time.Millisecond)
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}
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}
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// Issue #3510
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func TestPauseAndStopReading(t *testing.T) {
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if runtime.GOOS == "js" {
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t.Skip("infinite streams in tests cannot be treated well on browsers")
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}
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setup()
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defer teardown()
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src := &countingSource{}
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p, err := context.NewPlayerF32(src)
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if err != nil {
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t.Fatal(err)
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}
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p.Play()
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// The first update creates the audio device and starts the pending player.
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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waitForRead(t, src, 0)
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p.PauseAndStopReading()
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if p.IsPlaying() {
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t.Error("IsPlaying() after PauseAndStopReading: got: true, want: false")
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}
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if got, want := audio.PlayersCountForTesting(), 0; got != want {
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t.Errorf("PlayersCountForTesting() after PauseAndStopReading: got: %d, want: %d", got, want)
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}
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// After PauseAndStopReading, the source must not be read.
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reads := src.reads.Load()
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time.Sleep(100 * time.Millisecond)
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if got := src.reads.Load(); got != reads {
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t.Errorf("the source was read after PauseAndStopReading: got: %d reads, want: %d", got, reads)
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}
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// The player is reusable after PauseAndStopReading.
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p.Play()
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waitForRead(t, src, reads)
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}
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// Issue #3510
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func TestPauseAndStopReadingWhilePaused(t *testing.T) {
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if runtime.GOOS == "js" {
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t.Skip("infinite streams in tests cannot be treated well on browsers")
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}
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setup()
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defer teardown()
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src := &countingSource{}
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p, err := context.NewPlayerF32(src)
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if err != nil {
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t.Fatal(err)
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}
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p.Play()
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// The first update creates the audio device and starts the pending player.
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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reads := waitForRead(t, src, 0)
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// A paused player keeps reading the source to fill its buffer.
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p.Pause()
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waitForRead(t, src, reads)
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// PauseAndStopReading must stop the reads even though the player is already paused.
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p.PauseAndStopReading()
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reads = src.reads.Load()
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time.Sleep(100 * time.Millisecond)
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if got := src.reads.Load(); got != reads {
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t.Errorf("the source was read after PauseAndStopReading: got: %d reads, want: %d", got, reads)
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}
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}
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// Issue #3510
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func TestPauseAndStopReadingBeforeInit(t *testing.T) {
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setup()
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defer teardown()
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p, err := context.NewPlayer(bytes.NewReader(make([]byte, 4)))
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if err != nil {
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t.Fatal(err)
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}
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// PauseAndStopReading before the device is created cancels the pending play.
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p.Play()
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p.PauseAndStopReading()
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if p.IsPlaying() {
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t.Error("IsPlaying() after PauseAndStopReading: got: true, want: false")
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}
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if got, want := audio.PlayersCountForTesting(), 0; got != want {
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t.Errorf("PlayersCountForTesting() after PauseAndStopReading: got: %d, want: %d", got, want)
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}
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if err := audio.UpdateForTesting(); err != nil {
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t.Error(err)
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}
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}
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// Issue #3359
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func TestSetVolumeInvalidValue(t *testing.T) {
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setup()
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defer teardown()
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p, err := context.NewPlayer(&infiniteReader{})
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if err != nil {
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t.Fatal(err)
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}
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volumes := []struct {
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in float64
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want float64
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}{
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{in: 0.5, want: 0.5},
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{in: 2, want: 2},
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{in: math.MaxFloat32, want: math.MaxFloat32},
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{in: -1, want: 0},
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{in: math.MaxFloat32 * 2, want: 0},
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{in: math.Inf(1), want: 0},
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{in: math.Inf(-1), want: 0},
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{in: math.NaN(), want: 0},
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}
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// The volume is kept by the player itself before the audio device is created.
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for _, v := range volumes {
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p.SetVolume(v.in)
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if got, want := p.Volume(), v.want; got != want {
|
|
t.Errorf("Volume() after SetVolume(%v) before the device creation: got: %v, want: %v", v.in, got, want)
|
|
}
|
|
}
|
|
|
|
p.Play()
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if !audio.ContextCreatedForTesting() {
|
|
t.Fatal("the audio device must be created after the first update")
|
|
}
|
|
|
|
// The volume is kept by the underlying player after the audio device is created.
|
|
for _, v := range volumes {
|
|
p.SetVolume(v.in)
|
|
if got, want := p.Volume(), v.want; got != want {
|
|
t.Errorf("Volume() after SetVolume(%v) after the device creation: got: %v, want: %v", v.in, got, want)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Issue #3655
|
|
func TestSetBufferSize(t *testing.T) {
|
|
setup()
|
|
defer teardown()
|
|
|
|
p, err := context.NewPlayer(&infiniteReader{})
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
var largeBufferSize int
|
|
if strconv.IntSize == 64 {
|
|
largeBufferSize64 := int64(19_051_200_000)
|
|
largeBufferSize = int(largeBufferSize64)
|
|
}
|
|
tests := []struct {
|
|
in time.Duration
|
|
want int
|
|
}{
|
|
{in: -time.Second, want: 0},
|
|
{in: 0, want: 0},
|
|
{in: 50 * time.Millisecond, want: 17640},
|
|
{in: 15 * time.Hour, want: largeBufferSize},
|
|
}
|
|
|
|
for _, test := range tests {
|
|
p.SetBufferSize(test.in)
|
|
if got := audio.BufferSizeForTesting(p); got != test.want {
|
|
t.Errorf("buffer size for %v: got: %d, want: %d", test.in, got, test.want)
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestPositionNotGrowingAfterFinished(t *testing.T) {
|
|
setup()
|
|
defer teardown()
|
|
|
|
// 44100 [Hz] * 8 [bytes/sample] is one second of 32bit float stereo audio.
|
|
src := bytes.NewReader(make([]byte, 44100*8*4))
|
|
p, err := context.NewPlayerF32(src)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
p.Play()
|
|
// Wait until the player finishes its source. The deadline is generous because time.Sleep has
|
|
// a several-millisecond floor on browsers, which slows draining the source down.
|
|
var finished bool
|
|
deadline := time.Now().Add(10 * time.Second)
|
|
for time.Now().Before(deadline) {
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if !p.IsPlaying() {
|
|
finished = true
|
|
break
|
|
}
|
|
time.Sleep(5 * time.Millisecond)
|
|
}
|
|
if !finished {
|
|
t.Fatal("time out: the player did not finish")
|
|
}
|
|
|
|
end := p.Position()
|
|
if got, want := end, 4*time.Second; got < want {
|
|
t.Errorf("Position() after the player finished: got: %v, want: at least %v", got, want)
|
|
}
|
|
|
|
// Play on a finished player does nothing, so the position must not grow anymore.
|
|
for range 20 {
|
|
p.Play()
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
time.Sleep(5 * time.Millisecond)
|
|
}
|
|
if got := p.Position(); got != end {
|
|
t.Errorf("position grew after the player finished: %v -> %v", end, got)
|
|
}
|
|
}
|
|
|
|
func TestNewPlayerWithSourceOfClosedPlayer(t *testing.T) {
|
|
setup()
|
|
defer teardown()
|
|
|
|
src := bytes.NewReader(make([]byte, 256))
|
|
|
|
p0, err := context.NewPlayer(src)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
p0.Play()
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if err := p0.Close(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
// A closed player no longer owns its source, so a new player can take the source over
|
|
// immediately.
|
|
p1, err := context.NewPlayer(src)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
p1.Play()
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Errorf("UpdateForTesting after a new player took the source of a closed player over: %v", err)
|
|
}
|
|
}
|
|
|
|
func TestRestartWhilePlayersAreSwept(t *testing.T) {
|
|
if runtime.GOOS == "js" {
|
|
t.Skip("goroutines cannot run in parallel on browsers")
|
|
}
|
|
|
|
setup()
|
|
defer teardown()
|
|
|
|
// The first update creates the audio device, so that the players below play for real.
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
// Many players widen the window between the sweep's playing check and its removal, as the
|
|
// removal used to happen only after the whole list was checked.
|
|
const playerCount = 64
|
|
|
|
players := make([]*audio.Player, 0, playerCount)
|
|
for range playerCount {
|
|
// A short source finishes quickly, so that the restart pattern below runs many times.
|
|
p, err := context.NewPlayerF32(bytes.NewReader(make([]byte, 4096)))
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
p.Play()
|
|
players = append(players, p)
|
|
}
|
|
|
|
var untracked atomic.Bool
|
|
var wg sync.WaitGroup
|
|
deadline := time.Now().Add(2 * time.Second)
|
|
for _, p := range players {
|
|
wg.Go(func() {
|
|
for time.Now().Before(deadline) && !untracked.Load() {
|
|
// The typical pattern to replay a finished sound effect every tick.
|
|
if !p.IsPlaying() {
|
|
if err := p.Rewind(); err != nil {
|
|
return
|
|
}
|
|
p.Play()
|
|
}
|
|
if audio.PlayingButUntrackedForTesting(p) {
|
|
untracked.Store(true)
|
|
return
|
|
}
|
|
}
|
|
})
|
|
}
|
|
wg.Wait()
|
|
|
|
if untracked.Load() {
|
|
t.Error("a playing player was removed from the context")
|
|
}
|
|
|
|
// The check above is meaningful only if the players finished and restarted normally, without
|
|
// any error being reported.
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
}
|
|
|
|
// errSourceFailed is the error a failingSource returns once it has run out of data.
|
|
var errSourceFailed = errors.New("audio_test: source failed")
|
|
|
|
// failingSource is a source which returns data for a while and then fails with an error other
|
|
// than io.EOF, like a corrupted asset or a broken network stream.
|
|
type failingSource struct {
|
|
remaining int
|
|
}
|
|
|
|
func (s *failingSource) Read(buf []byte) (int, error) {
|
|
if s.remaining <= 0 {
|
|
return 0, errSourceFailed
|
|
}
|
|
n := min(len(buf), s.remaining)
|
|
s.remaining -= n
|
|
return n, nil
|
|
}
|
|
|
|
// Issue #3647
|
|
func TestPlayerErrorDoesNotStopOtherPlayers(t *testing.T) {
|
|
if runtime.GOOS == "js" {
|
|
t.Skip("infinite streams in tests cannot be treated well on browsers")
|
|
}
|
|
|
|
setup()
|
|
defer teardown()
|
|
|
|
// The first update creates the audio device, so that the players below play for real.
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
failing, err := context.NewPlayerF32(&failingSource{remaining: 4096 * 4})
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
// 44100 [Hz] * 8 [bytes/sample] is one second of 32bit float stereo audio.
|
|
healthy, err := context.NewPlayerF32(audio.NewInfiniteLoopF32(bytes.NewReader(make([]byte, 44100*8)), 44100*8))
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
failing.Play()
|
|
healthy.Play()
|
|
|
|
// Wait until the failing player's source fails and the failure is reported as the context
|
|
// error.
|
|
var failed bool
|
|
deadline := time.Now().Add(5 * time.Second)
|
|
for time.Now().Before(deadline) {
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
if !errors.Is(err, errSourceFailed) {
|
|
t.Fatal(err)
|
|
}
|
|
failed = true
|
|
break
|
|
}
|
|
time.Sleep(5 * time.Millisecond)
|
|
}
|
|
if !failed {
|
|
t.Fatal("time out: the failing player's error was not reported")
|
|
}
|
|
|
|
// The failed player is no longer tracked as playing, so that its error is reported once and
|
|
// the healthy player is the only playing player left.
|
|
deadline = time.Now().Add(time.Second)
|
|
for audio.PlayersCountForTesting() != 1 && time.Now().Before(deadline) {
|
|
time.Sleep(5 * time.Millisecond)
|
|
}
|
|
if got, want := audio.PlayersCountForTesting(), 1; got != want {
|
|
t.Errorf("PlayersCountForTesting() after a player failed: got: %d, want: %d", got, want)
|
|
}
|
|
|
|
// The healthy player must keep playing and its position must keep advancing: one player's
|
|
// failure must not stop the context from updating the other players.
|
|
if !healthy.IsPlaying() {
|
|
t.Error("IsPlaying() of the healthy player after another player failed: got: false, want: true")
|
|
}
|
|
pos0 := healthy.Position()
|
|
time.Sleep(100 * time.Millisecond)
|
|
if pos1 := healthy.Position(); pos1 <= pos0 {
|
|
t.Errorf("Position() of the healthy player did not advance after another player failed: %v -> %v", pos0, pos1)
|
|
}
|
|
|
|
// The context error is sticky.
|
|
if err := audio.UpdateForTesting(); !errors.Is(err, errSourceFailed) {
|
|
t.Errorf("UpdateForTesting() after a player failed: got: %v, want: %v", err, errSourceFailed)
|
|
}
|
|
}
|
|
|
|
func TestPlayOnIdleContext(t *testing.T) {
|
|
setup()
|
|
defer teardown()
|
|
|
|
// The first update creates the audio device, so that the players below play for real.
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
// waitUntil polls cond until it holds or the deadline passes, and reports whether it held.
|
|
// The deadline is generous because time.Sleep has a several-millisecond floor on browsers.
|
|
waitUntil := func(cond func() bool) bool {
|
|
deadline := time.Now().Add(10 * time.Second)
|
|
for time.Now().Before(deadline) {
|
|
if cond() {
|
|
return true
|
|
}
|
|
time.Sleep(5 * time.Millisecond)
|
|
}
|
|
return false
|
|
}
|
|
|
|
// A player's position is advanced only by the context, so a growing position shows that the
|
|
// context updates the player. The second round starts a player after the context has dropped
|
|
// the finished player of the first round, that is, after it went idle by itself.
|
|
for i := range 2 {
|
|
// Let the context settle into idling with no player to update.
|
|
time.Sleep(50 * time.Millisecond)
|
|
|
|
// 44100 [Hz] * 4 [bytes/sample] is one second of 16bit stereo audio.
|
|
p, err := context.NewPlayer(bytes.NewReader(make([]byte, 44100*4)))
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
p.Play()
|
|
|
|
if !waitUntil(func() bool { return p.Position() > 0 }) {
|
|
t.Errorf("round %d: Position() did not advance after Play on an idle context", i)
|
|
return
|
|
}
|
|
|
|
// The next round needs the context to be idle again, which is only possible once the
|
|
// context has dropped the finished player.
|
|
if !waitUntil(func() bool { return audio.PlayersCountForTesting() == 0 }) {
|
|
t.Fatalf("round %d: time out: the player did not finish", i)
|
|
}
|
|
}
|
|
}
|
|
|
|
func callWithTimeout(t *testing.T, name string, f func() error) error {
|
|
t.Helper()
|
|
done := make(chan error, 1)
|
|
go func() {
|
|
done <- f()
|
|
}()
|
|
select {
|
|
case err := <-done:
|
|
return err
|
|
case <-time.After(5 * time.Second):
|
|
t.Fatalf("%s did not return", name)
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func runWithTimeout(t *testing.T, name string, f func() error) {
|
|
t.Helper()
|
|
if err := callWithTimeout(t, name, f); err != nil {
|
|
t.Errorf("%s: %v", name, err)
|
|
}
|
|
}
|
|
|
|
var errDeviceFailed = errors.New("audio_test: device failed")
|
|
|
|
func TestSuspendRetriesAfterError(t *testing.T) {
|
|
setup()
|
|
defer teardown()
|
|
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
|
|
audio.SetSuspendErrorForTesting(errDeviceFailed)
|
|
defer audio.SetSuspendErrorForTesting(nil)
|
|
if err := callWithTimeout(t, "suspend", audio.SuspendForTesting); !errors.Is(err, errDeviceFailed) {
|
|
t.Errorf("suspend: got: %v, want: %v", err, errDeviceFailed)
|
|
}
|
|
|
|
audio.SetSuspendErrorForTesting(nil)
|
|
runWithTimeout(t, "suspend", audio.SuspendForTesting)
|
|
runWithTimeout(t, "resume", audio.ResumeForTesting)
|
|
runWithTimeout(t, "suspend", audio.SuspendForTesting)
|
|
runWithTimeout(t, "resume", audio.ResumeForTesting)
|
|
}
|
|
|
|
func TestResumeRetriesAfterError(t *testing.T) {
|
|
setup()
|
|
defer teardown()
|
|
|
|
if err := audio.UpdateForTesting(); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
runWithTimeout(t, "suspend", audio.SuspendForTesting)
|
|
|
|
audio.SetResumeErrorForTesting(errDeviceFailed)
|
|
defer audio.SetResumeErrorForTesting(nil)
|
|
if err := callWithTimeout(t, "resume", audio.ResumeForTesting); !errors.Is(err, errDeviceFailed) {
|
|
t.Errorf("resume: got: %v, want: %v", err, errDeviceFailed)
|
|
}
|
|
|
|
audio.SetResumeErrorForTesting(nil)
|
|
runWithTimeout(t, "resume", audio.ResumeForTesting)
|
|
runWithTimeout(t, "suspend", audio.SuspendForTesting)
|
|
runWithTimeout(t, "resume", audio.ResumeForTesting)
|
|
}
|
|
|
|
func TestTimeStreamSeekCurrentOverInfiniteLoop(t *testing.T) {
|
|
const length = 64
|
|
s, err := audio.NewTimeStreamForTesting(audio.NewInfiniteLoop(bytes.NewReader(make([]byte, length)), length), 48000)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if _, err := io.ReadFull(s, make([]byte, length+16)); err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
pos, err := s.Seek(0, io.SeekCurrent)
|
|
if err != nil {
|
|
t.Fatal(err)
|
|
}
|
|
if want := int64(length + 16); pos != want {
|
|
t.Errorf("Seek(0, io.SeekCurrent): got %d, want %d", pos, want)
|
|
}
|
|
}
|