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No files matched your search
@@ -0,0 +1,365 @@
|
||||
name: Test
|
||||
|
||||
on: [push, pull_request]
|
||||
|
||||
concurrency:
|
||||
# A push event has no head_ref and falls back to a unique run ID, so pushes are never cancelled.
|
||||
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
|
||||
cancel-in-progress: true
|
||||
|
||||
jobs:
|
||||
test:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest, windows-latest]
|
||||
go: ['1.25.x', '1.26.x', '1.27.x']
|
||||
name: Test with Go ${{ matrix.go }} on ${{ matrix.os }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
env:
|
||||
DISPLAY: ':99.0'
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
steps:
|
||||
- name: Git
|
||||
run: |
|
||||
# See actions/checkout#135
|
||||
git config --global core.autocrlf false
|
||||
git config --global core.eol lf
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v7
|
||||
|
||||
- name: Setup Go
|
||||
uses: actions/setup-go@v6
|
||||
with:
|
||||
go-version: ${{ matrix.go }}
|
||||
|
||||
- name: Install dependencies
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install libgl1 libgl1-mesa-dri libx11-6 libxcursor1 libxext6 libxi6 libxinerama1 libxrandr2 libxrender1
|
||||
|
||||
- name: Xvfb
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
Xvfb :99 -screen 0 1024x768x24 > /dev/null 2>&1 &
|
||||
|
||||
- name: gofmt
|
||||
# gofmt's results can differ between Go versions, but not between OSes.
|
||||
if: runner.os == 'Linux' && matrix.go == '1.27.x'
|
||||
run: |
|
||||
files=$(gofmt -l .)
|
||||
if [ -n "$files" ]; then
|
||||
echo "$files"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: go vet (Linux)
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
go list ./... ./skills/run-ebitengine-app-headless/_driver | grep -v -x -F -f .github/workflows/govetblock_linbsd.txt | xargs go vet
|
||||
|
||||
- name: go vet (macOS)
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
go list ./... ./skills/run-ebitengine-app-headless/_driver | grep -v -x -F -f .github/workflows/govetblock_darwin.txt | xargs go vet
|
||||
|
||||
- name: go vet (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
run: |
|
||||
go list ./... ./skills/run-ebitengine-app-headless/_driver | grep -v -x -F -f .github/workflows/govetblock_windows.txt | xargs go vet
|
||||
|
||||
- name: go vet (vettool)
|
||||
run: |
|
||||
go install ./internal/vettools
|
||||
go vet -vettool=$(which vettools)${{ runner.os == 'Windows' && '.exe' || '' }} -v ./... ./skills/run-ebitengine-app-headless/_driver
|
||||
|
||||
- name: go build
|
||||
run: |
|
||||
go build -v ./... ./skills/run-ebitengine-app-headless/_driver
|
||||
# Compile without optimization to check potential stack overflow.
|
||||
# The option '-gcflags=all=-N -l' is often used at Visual Studio Code.
|
||||
# See also https://go.googlesource.com/vscode-go/+/HEAD/docs/debugging.md#launch and the issue #2120.
|
||||
go build "-gcflags=all=-N -l" -v ./...
|
||||
|
||||
- name: go build (cross-compile from Windows)
|
||||
if: runner.os == 'Windows'
|
||||
run: |
|
||||
# Check that cross-compilation works from a non-Linux host.
|
||||
env GOOS=darwin GOARCH=arm64 go build -v ./...
|
||||
env GOOS=linux GOARCH=amd64 go build -v ./...
|
||||
|
||||
- name: go build (cross-compile from macOS)
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
# Check that cross-compilation works from a non-Linux host.
|
||||
env GOOS=linux GOARCH=amd64 go build -v ./...
|
||||
env GOOS=windows GOARCH=amd64 go build -v ./...
|
||||
|
||||
- name: go build (macOS)
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
env GOOS=darwin GOARCH=amd64 go build -o flappy_amd64 -v ./examples/flappy
|
||||
env GOOS=darwin GOARCH=arm64 go build -o flappy_arm64 -v ./examples/flappy
|
||||
lipo -create flappy_amd64 flappy_arm64 -output flappy
|
||||
file flappy
|
||||
rm flappy
|
||||
|
||||
- name: go mod vendor
|
||||
run: |
|
||||
mkdir /tmp/vendoring
|
||||
cd /tmp/vendoring
|
||||
go mod init foo
|
||||
# TODO: Is there a way to create a complete list of Ebitengine sub-packages?
|
||||
echo 'package main' > main.go
|
||||
echo 'import (' >> main.go
|
||||
echo ' _ "github.com/hajimehoshi/ebiten/v2"' >> main.go
|
||||
echo ' _ "github.com/hajimehoshi/ebiten/v2/audio"' >> main.go
|
||||
echo ')' >> main.go
|
||||
echo 'func main() {}' >> main.go
|
||||
go mod edit -replace github.com/hajimehoshi/ebiten/v2=$GITHUB_WORKSPACE
|
||||
go mod tidy
|
||||
go mod vendor
|
||||
go build -v .
|
||||
|
||||
- name: go test (Linux)
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
go test -shuffle=on -v -p=1 ./...
|
||||
|
||||
- name: go test -race (Linux)
|
||||
if: runner.os == 'Linux' && matrix.go == '1.27.x'
|
||||
run: |
|
||||
go test -race -shuffle=on -v -p=1 ./...
|
||||
|
||||
- name: go test (Linux 386)
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt-get update
|
||||
sudo apt-get install libgl1:i386 libgl1-mesa-dri:i386 libx11-6:i386 libxcursor1:i386 libxext6:i386 libxi6:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386
|
||||
env GOARCH=386 go test -shuffle=on -v -p=1 ./...
|
||||
|
||||
- name: go test (Linux OpenGL ES)
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get install libegl1 libgles2
|
||||
env EBITENGINE_GRAPHICS_LIBRARY=opengl go test -shuffle=on -v -p=1 ./...
|
||||
|
||||
- name: go test (Windows)
|
||||
if: runner.os == 'Windows'
|
||||
run: |
|
||||
go test -shuffle=on -v ./...
|
||||
env EBITENGINE_DIRECTX=version=12 go test -shuffle=on -v ./...
|
||||
|
||||
- name: go test (Windows 386)
|
||||
if: runner.os == 'Windows'
|
||||
run: |
|
||||
env GOARCH=386 go test -shuffle=on -v ./...
|
||||
env GOARCH=386 EBITENGINE_DIRECTX=version=12 go test -shuffle=on -v ./...
|
||||
|
||||
gbm:
|
||||
strategy:
|
||||
matrix:
|
||||
go: ['1.25.x', '1.26.x', '1.27.x']
|
||||
name: Test GBM with Go ${{ matrix.go }}
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v7
|
||||
|
||||
- name: Setup Go
|
||||
uses: actions/setup-go@v6
|
||||
with:
|
||||
go-version: ${{ matrix.go }}
|
||||
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install libdrm2 libegl1 libegl-mesa0 libgbm1 libgl1-mesa-dri libgles2 linux-modules-extra-$(uname -r)
|
||||
|
||||
- name: Load vkms
|
||||
run: |
|
||||
# vkms is a virtual KMS device with a connected output. Mesa renders for it with its software driver.
|
||||
sudo modprobe vkms
|
||||
sudo udevadm settle
|
||||
sudo chmod a+rw /dev/dri/card*
|
||||
|
||||
- name: go test (GBM)
|
||||
run: |
|
||||
# With neither DISPLAY nor WAYLAND_DISPLAY set, Ebitengine presents through GBM and KMS.
|
||||
# Only one process can be the DRM master at a time, so packages must run one by one.
|
||||
go test -shuffle=on -v -p=1 ./...
|
||||
|
||||
cross-build:
|
||||
strategy:
|
||||
matrix:
|
||||
go: ['1.25.x', '1.26.x', '1.27.x']
|
||||
name: Cross build with Go ${{ matrix.go }}
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v7
|
||||
|
||||
- name: Setup Go
|
||||
uses: actions/setup-go@v6
|
||||
with:
|
||||
go-version: ${{ matrix.go }}
|
||||
|
||||
- name: go build
|
||||
run: |
|
||||
env GOOS=darwin GOARCH=amd64 go build -v ./...
|
||||
env GOOS=darwin GOARCH=arm64 go build -v ./...
|
||||
env GOOS=freebsd GOARCH=amd64 go build "-gcflags=github.com/ebitengine/purego/internal/fakecgo=-std" -v ./...
|
||||
env GOOS=freebsd GOARCH=arm64 go build "-gcflags=github.com/ebitengine/purego/internal/fakecgo=-std" -v ./...
|
||||
env GOOS=js GOARCH=wasm go build -v ./...
|
||||
env GOOS=linux GOARCH=386 go build -v ./...
|
||||
env GOOS=linux GOARCH=amd64 go build -v ./...
|
||||
env GOOS=linux GOARCH=arm go build -v ./...
|
||||
env GOOS=linux GOARCH=arm64 go build -v ./...
|
||||
env GOOS=netbsd GOARCH=amd64 go build -v ./...
|
||||
env GOOS=netbsd GOARCH=arm64 go build -v ./...
|
||||
env GOOS=windows GOARCH=386 go build -v ./...
|
||||
env GOOS=windows GOARCH=amd64 go build -v ./...
|
||||
env GOOS=windows GOARCH=arm64 go build -v ./...
|
||||
|
||||
cgo:
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, macos-latest, windows-latest]
|
||||
go: ['1.25.x', '1.26.x', '1.27.x']
|
||||
name: Test Cgo with Go ${{ matrix.go }} on ${{ matrix.os }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
steps:
|
||||
- name: Git
|
||||
run: |
|
||||
# See actions/checkout#135
|
||||
git config --global core.autocrlf false
|
||||
git config --global core.eol lf
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v7
|
||||
|
||||
- name: Setup Go
|
||||
uses: actions/setup-go@v6
|
||||
with:
|
||||
go-version: ${{ matrix.go }}
|
||||
|
||||
- name: Setup JDK
|
||||
uses: actions/setup-java@v5
|
||||
with:
|
||||
java-version: '11'
|
||||
distribution: 'adopt'
|
||||
|
||||
- name: Install dependencies
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo apt-get update
|
||||
sudo apt-get install libegl-dev
|
||||
|
||||
- name: Prepare ebitenmobile test
|
||||
run: |
|
||||
cd /tmp
|
||||
git clone --depth=1 https://github.com/hajimehoshi/go-inovation
|
||||
cd go-inovation
|
||||
go mod edit -replace=github.com/hajimehoshi/ebiten/v2=$GITHUB_WORKSPACE
|
||||
go mod tidy
|
||||
|
||||
- name: go build (NintendoSDK)
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
go build -tags=nintendosdk -v ./...
|
||||
|
||||
- name: go build (PlayStation 5)
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
go build -tags=playstation5 -v ./...
|
||||
|
||||
- name: go test internal/glfw (xlibcheck)
|
||||
if: runner.os == 'Linux'
|
||||
run: |
|
||||
sudo dpkg --add-architecture i386
|
||||
sudo apt-get update
|
||||
sudo apt-get install gcc-multilib
|
||||
sudo apt-get install libxcursor-dev libxi-dev libxinerama-dev libxrandr-dev libxrender-dev
|
||||
sudo apt-get install libxcursor-dev:i386 libxi-dev:i386 libxinerama-dev:i386 libxrandr-dev:i386 libxrender-dev:i386
|
||||
go test -shuffle=on -v -tags=ebitenginexlibcheck ./internal/glfw/
|
||||
env CGO_ENABLED=1 GOARCH=386 go test -shuffle=on -v -tags=ebitenginexlibcheck ./internal/glfw/
|
||||
|
||||
- name: Install ebitenmobile
|
||||
run: |
|
||||
go install ./cmd/ebitenmobile
|
||||
|
||||
- name: ebitenmobile bind (Android)
|
||||
run: |
|
||||
cd /tmp/go-inovation
|
||||
ebitenmobile bind -target android -androidapi 23 -javapkg com.hajimehoshi.goinovation -o inovation.aar -v github.com/hajimehoshi/go-inovation/mobile
|
||||
|
||||
- name: ebitenmobile bind (iOS)
|
||||
if: runner.os == 'macOS'
|
||||
run: |
|
||||
cd /tmp/go-inovation
|
||||
ebitenmobile bind -target ios -o Inovation.xcframework -v github.com/hajimehoshi/go-inovation/mobile
|
||||
|
||||
wasm:
|
||||
strategy:
|
||||
matrix:
|
||||
go: ['1.25.x', '1.26.x', '1.27.x']
|
||||
name: Test WebAssembly with Go ${{ matrix.go }}
|
||||
runs-on: ubuntu-latest
|
||||
defaults:
|
||||
run:
|
||||
shell: bash
|
||||
steps:
|
||||
- name: Git
|
||||
run: |
|
||||
# See actions/checkout#135
|
||||
git config --global core.autocrlf false
|
||||
git config --global core.eol lf
|
||||
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v7
|
||||
|
||||
- name: Setup Go
|
||||
uses: actions/setup-go@v6
|
||||
with:
|
||||
go-version: ${{ matrix.go }}
|
||||
|
||||
- name: Install Chrome
|
||||
uses: browser-actions/setup-chrome@latest
|
||||
|
||||
- name: Install wasmbrowsertest
|
||||
run: |
|
||||
wasmbrowsertest_version=eec8f6b3828fd793968ed35171566ab20de7b4cc
|
||||
go install github.com/agnivade/wasmbrowsertest@${wasmbrowsertest_version}
|
||||
mv $(go env GOPATH)/bin/wasmbrowsertest${{ runner.os == 'Windows' && '.exe' || '' }} $(go env GOPATH)/bin/go_js_wasm_exec${{ runner.os == 'Windows' && '.exe' || '' }}
|
||||
go install github.com/agnivade/wasmbrowsertest/cmd/cleanenv@${wasmbrowsertest_version}
|
||||
|
||||
- name: go test (Wasm)
|
||||
run: |
|
||||
# Disable AppArmor for Ubuntu 23.10+.
|
||||
# https://chromium.googlesource.com/chromium/src/+/main/docs/security/apparmor-userns-restrictions.md
|
||||
echo 0 | sudo tee /proc/sys/kernel/apparmor_restrict_unprivileged_userns
|
||||
# Wasm tests don't work on macOS with the headless mode enabled, but the headless mode cannot be disabled in GitHub Actions (#2972).
|
||||
# Wasm tests time out on Windows (#3076).
|
||||
max_attempts=3
|
||||
for i in $(seq 1 $max_attempts); do
|
||||
env GOOS=js GOARCH=wasm cleanenv -remove-prefix GITHUB_ -remove-prefix JAVA_ -remove-prefix PSModulePath -remove-prefix STATS_ -remove-prefix RUNNER_ -- go test -shuffle=on -v ./... -test.paniconexit0=false && break
|
||||
if [ $i -eq $max_attempts ]; then
|
||||
echo "All $max_attempts attempts failed."
|
||||
exit 1
|
||||
fi
|
||||
echo "Attempt $i failed. Retrying in 10 seconds..."
|
||||
sleep 10
|
||||
done
|
||||
@@ -0,0 +1,12 @@
|
||||
# Contributions to hajimehoshi/ebiten
|
||||
|
||||
A dead simple 2D game engine for Go
|
||||
|
||||
This repository holds only my commits to the upstream project, with their original author, date and diff.
|
||||
Each of my commits is preceded by a snapshot of the upstream files it touched, so every diff shows exactly what I changed.
|
||||
|
||||
## Merged pull requests
|
||||
|
||||
- [audio: run the tests waiting on real time on synctest's fake clock](https://github.com/hajimehoshi/ebiten/pull/3849) (2026-10-06)
|
||||
- [.github/workflows: run go test -race for all packages](https://github.com/hajimehoshi/ebiten/pull/3848) (2026-10-03)
|
||||
- [internal/gamepad: don't fail when inotify is unavailable on Linux](https://github.com/hajimehoshi/ebiten/pull/3705) (2026-09-13)
|
||||
+768
@@ -0,0 +1,768 @@
|
||||
// Copyright 2015 Hajime Hoshi
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
// Package audio provides audio players.
|
||||
//
|
||||
// This package must be used within an Ebitengine game; it does not work standalone, as the
|
||||
// audio device is initialized only after the game starts running. To play audio outside an
|
||||
// Ebitengine game, use Oto ([github.com/ebitengine/oto/v3]) directly.
|
||||
//
|
||||
// The stream format must be 16-bit little endian or 32-bit float little endian, and 2 channels. The format is as follows:
|
||||
//
|
||||
// [data] = [sample 1] [sample 2] [sample 3] ...
|
||||
// [sample *] = [channel 1] [channel 2]
|
||||
// [channel *] = [byte 1] [byte 2] ...
|
||||
//
|
||||
// A channel is 2 bytes in the 16-bit integer format, and 4 bytes in the 32-bit float format.
|
||||
//
|
||||
// An audio context (audio.Context object) has a sample rate you can specify
|
||||
// and all streams you want to play must have the same sample rate.
|
||||
//
|
||||
// An audio context can generate 'players' (audio.Player objects),
|
||||
// and you can play sound by calling Play function of players.
|
||||
// When multiple players play, mixing is automatically done.
|
||||
// Note that too many players may cause distortion.
|
||||
//
|
||||
// For the simplest example to play sound, see the wav package in the examples.
|
||||
package audio
|
||||
|
||||
import (
|
||||
"bytes"
|
||||
"errors"
|
||||
"fmt"
|
||||
"io"
|
||||
"reflect"
|
||||
"runtime"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2/audio/internal/convert"
|
||||
"github.com/hajimehoshi/ebiten/v2/internal/hook"
|
||||
)
|
||||
|
||||
const (
|
||||
channelCount = 2
|
||||
bitDepthInBytesInt16 = 2
|
||||
bitDepthInBytesFloat32 = 4
|
||||
)
|
||||
|
||||
// A Context represents a current state of audio.
|
||||
//
|
||||
// At most one Context object can exist in one process.
|
||||
// This means only one constant sample rate is valid in your one application.
|
||||
//
|
||||
// For a typical usage example, see examples/wav/main.go.
|
||||
type Context struct {
|
||||
playerFactory *playerFactory
|
||||
|
||||
sampleRate int
|
||||
err error
|
||||
ready bool
|
||||
|
||||
playingPlayers map[*playerImpl]struct{}
|
||||
|
||||
m sync.Mutex
|
||||
// cond is signalled under m when a player is added to playingPlayers or when the context is
|
||||
// closed. The goroutine updating the players waits on it while playingPlayers is empty.
|
||||
cond *sync.Cond
|
||||
|
||||
// closed reports that the goroutine updating the players must exit. A context lives until the
|
||||
// process exits, so this is set only when a test discards the context.
|
||||
closed bool
|
||||
|
||||
// updater tracks the goroutine updating the players, so that a test discarding the context can wait
|
||||
// for the goroutine to exit.
|
||||
updater sync.WaitGroup
|
||||
}
|
||||
|
||||
var (
|
||||
theContext *Context
|
||||
theContextLock sync.Mutex
|
||||
)
|
||||
|
||||
// NewContext creates a new audio context with the given sample rate.
|
||||
//
|
||||
// sampleRate specifies the number of samples that should be played during one second.
|
||||
// Usual numbers are 44100 or 48000. One context has only one sample rate. You cannot play multiple audio
|
||||
// sources with different sample rates at the same time.
|
||||
//
|
||||
// NewContext panics when sampleRate is not positive or an audio context is already created.
|
||||
func NewContext(sampleRate int) *Context {
|
||||
if sampleRate <= 0 {
|
||||
panic(fmt.Sprintf("audio: sample rate must be positive but was %d", sampleRate))
|
||||
}
|
||||
|
||||
theContextLock.Lock()
|
||||
defer theContextLock.Unlock()
|
||||
|
||||
if theContext != nil {
|
||||
panic("audio: context is already created")
|
||||
}
|
||||
|
||||
c := &Context{
|
||||
sampleRate: sampleRate,
|
||||
playerFactory: newPlayerFactory(sampleRate),
|
||||
playingPlayers: map[*playerImpl]struct{}{},
|
||||
}
|
||||
c.cond = sync.NewCond(&c.m)
|
||||
theContext = c
|
||||
|
||||
h := getHook()
|
||||
h.OnSuspendAudio(func() error {
|
||||
if err := c.playerFactory.suspend(); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := c.onSuspend(); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
h.OnResumeAudio(func() error {
|
||||
if err := c.playerFactory.resume(); err != nil {
|
||||
return err
|
||||
}
|
||||
if err := c.onResume(); err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
})
|
||||
|
||||
h.AppendHookOnBeforeUpdateWithVMGuestInfo(func(vmGuest bool) error {
|
||||
var err error
|
||||
theContextLock.Lock()
|
||||
if theContext != nil {
|
||||
err = theContext.error()
|
||||
}
|
||||
theContextLock.Unlock()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
// Create the audio device here, on the first update after the UI backend is
|
||||
// initialized, rather than when a player is first touched. Deferring the creation
|
||||
// keeps the device from being created before the environment is known (#969, #970,
|
||||
// #2715, #3438). This also initializes the device when there is no player and the
|
||||
// program waits for IsReady() to be true.
|
||||
ready, err := c.playerFactory.initContextIfNeeded(vmGuest)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if ready != nil {
|
||||
go func() {
|
||||
<-ready
|
||||
c.setReady()
|
||||
}()
|
||||
}
|
||||
return nil
|
||||
})
|
||||
|
||||
// In the current Ebitengine implementation, update might not be called when the window is in the background (#3154).
|
||||
// In this case, an audio player's position is not updated correctly with AppendHookOnBeforeUpdateWithVMGuestInfo.
|
||||
// Use a distinct goroutine to update the player states.
|
||||
c.updater.Go(func() {
|
||||
for {
|
||||
// Block while there is no player to update, so that an idle context does not wake
|
||||
// up periodically. The sweep itself can remove the last player, so the check is
|
||||
// repeated after every sweep.
|
||||
if !c.waitForPlayingPlayers() {
|
||||
return
|
||||
}
|
||||
// A failure is local to the player which reported it. Record it and keep updating
|
||||
// the other players (#3647).
|
||||
if err := c.updatePlayers(); err != nil {
|
||||
c.setError(err)
|
||||
}
|
||||
time.Sleep(time.Second / 100)
|
||||
}
|
||||
})
|
||||
|
||||
return c
|
||||
}
|
||||
|
||||
// CurrentContext returns the current context or nil if there is no context.
|
||||
func CurrentContext() *Context {
|
||||
theContextLock.Lock()
|
||||
c := theContext
|
||||
theContextLock.Unlock()
|
||||
return c
|
||||
}
|
||||
|
||||
func (c *Context) setError(err error) {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
c.err = errors.Join(c.err, err)
|
||||
}
|
||||
|
||||
func (c *Context) error() error {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
if c.err != nil {
|
||||
return fmt.Errorf("audio: context error: %w", c.err)
|
||||
}
|
||||
if err := c.playerFactory.error(); err != nil {
|
||||
return fmt.Errorf("audio: context error: %w", err)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Context) setReady() {
|
||||
c.m.Lock()
|
||||
c.ready = true
|
||||
c.m.Unlock()
|
||||
}
|
||||
|
||||
// waitForPlayingPlayers blocks until at least one player is registered as playing, and reports
|
||||
// whether the players should be updated. It returns false once the context is closed.
|
||||
func (c *Context) waitForPlayingPlayers() bool {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
for len(c.playingPlayers) == 0 && !c.closed {
|
||||
c.cond.Wait()
|
||||
}
|
||||
return !c.closed
|
||||
}
|
||||
|
||||
// close makes the goroutine updating the players exit, and waits for it to exit.
|
||||
func (c *Context) close() {
|
||||
c.markClosed()
|
||||
c.updater.Wait()
|
||||
}
|
||||
|
||||
func (c *Context) markClosed() {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
c.closed = true
|
||||
c.cond.Broadcast()
|
||||
}
|
||||
|
||||
func (c *Context) addPlayingPlayer(p *playerImpl) {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
c.playingPlayers[p] = struct{}{}
|
||||
c.cond.Signal()
|
||||
|
||||
// An uncomparable ident is out of the duplication check (#3039).
|
||||
ident := p.sourceIdent()
|
||||
if !reflect.ValueOf(ident).Comparable() {
|
||||
return
|
||||
}
|
||||
|
||||
// Check the source duplication. The players other than p have been checked against each
|
||||
// other when they were added, so it is enough to compare p with them.
|
||||
for playing := range c.playingPlayers {
|
||||
if playing == p {
|
||||
continue
|
||||
}
|
||||
playingIdent := playing.sourceIdent()
|
||||
if !reflect.ValueOf(playingIdent).Comparable() {
|
||||
continue
|
||||
}
|
||||
if playingIdent == ident {
|
||||
c.err = errors.Join(c.err, errors.New("audio: the same source must not be used by multiple Player objects"))
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Context) removePlayingPlayer(p *playerImpl) {
|
||||
c.m.Lock()
|
||||
delete(c.playingPlayers, p)
|
||||
c.m.Unlock()
|
||||
}
|
||||
|
||||
func (c *Context) onSuspend() error {
|
||||
// A Context must not call playerImpl's functions with a lock, or this causes a deadlock (#2737).
|
||||
// Copy the playerImpls and iterate them without a lock.
|
||||
var players []*playerImpl
|
||||
c.m.Lock()
|
||||
players = make([]*playerImpl, 0, len(c.playingPlayers))
|
||||
for p := range c.playingPlayers {
|
||||
players = append(players, p)
|
||||
}
|
||||
c.m.Unlock()
|
||||
|
||||
for _, p := range players {
|
||||
if err := p.Err(); err != nil {
|
||||
return err
|
||||
}
|
||||
p.onContextSuspended()
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Context) onResume() error {
|
||||
// A Context must not call playerImpl's functions with a lock, or this causes a deadlock (#2737).
|
||||
// Copy the playerImpls and iterate them without a lock.
|
||||
var players []*playerImpl
|
||||
c.m.Lock()
|
||||
players = make([]*playerImpl, 0, len(c.playingPlayers))
|
||||
for p := range c.playingPlayers {
|
||||
players = append(players, p)
|
||||
}
|
||||
c.m.Unlock()
|
||||
|
||||
for _, p := range players {
|
||||
if err := p.Err(); err != nil {
|
||||
return err
|
||||
}
|
||||
p.onContextResumed()
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Context) updatePlayers() error {
|
||||
// A Context must not call playerImpl's functions with a lock, or this causes a deadlock (#2737).
|
||||
// Copy the playerImpls and iterate them without a lock.
|
||||
var players []*playerImpl
|
||||
c.m.Lock()
|
||||
players = make([]*playerImpl, 0, len(c.playingPlayers))
|
||||
for p := range c.playingPlayers {
|
||||
players = append(players, p)
|
||||
}
|
||||
c.m.Unlock()
|
||||
|
||||
// In the current implementation, players cannot remove themselves from the context when the underlying player stops by itself.
|
||||
// The underlying player can become paused after finishing playback,
|
||||
// but there is no way to notify this to players so far.
|
||||
// Instead, let's check the states proactively every frame.
|
||||
//
|
||||
// A failing player must not stop the sweep: the other players still need their positions
|
||||
// updated and their pending plays started (#3647). Collect the errors and go on.
|
||||
var errs []error
|
||||
for _, p := range players {
|
||||
if err := p.Err(); err != nil {
|
||||
errs = append(errs, err)
|
||||
// A player whose device player failed does not play again. Drop it from the playing
|
||||
// players so that its error is reported once, not on every sweep.
|
||||
c.removePlayingPlayer(p)
|
||||
continue
|
||||
}
|
||||
// Start playing if Play was requested before the audio device was created.
|
||||
if err := p.startIfPending(); err != nil {
|
||||
errs = append(errs, err)
|
||||
continue
|
||||
}
|
||||
p.updatePosition()
|
||||
// The player itself decides whether it is removed, so that a player restarted between
|
||||
// the check and the removal is not dropped from the context.
|
||||
p.removeFromContextIfNotPlaying()
|
||||
}
|
||||
|
||||
return errors.Join(errs...)
|
||||
}
|
||||
|
||||
// IsReady returns a boolean value indicating whether the audio is ready or not.
|
||||
//
|
||||
// On some browsers, user interaction like click or pressing keys is required to start audio.
|
||||
func (c *Context) IsReady() bool {
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
return c.ready
|
||||
}
|
||||
|
||||
// SampleRate returns the sample rate.
|
||||
func (c *Context) SampleRate() int {
|
||||
return c.sampleRate
|
||||
}
|
||||
|
||||
// Player is an audio player which has one stream.
|
||||
//
|
||||
// Even when all references to a Player object are gone,
|
||||
// the object is not GCed until the player finishes playing.
|
||||
// This means that if a Player plays an infinite stream,
|
||||
// the object is never GCed unless [Player.Pause] or [Player.PauseAndStopReading] is called.
|
||||
type Player struct {
|
||||
p *playerImpl
|
||||
cleanup runtime.Cleanup
|
||||
}
|
||||
|
||||
// NewPlayer creates a new player with the given stream.
|
||||
//
|
||||
// src's format must be linear PCM (signed 16-bit little endian, 2 channel stereo)
|
||||
// without a header (e.g. RIFF header).
|
||||
// The sample rate must be same as that of the audio context.
|
||||
//
|
||||
// The player is seekable when src is io.Seeker.
|
||||
// Attempt to seek the player that is not io.Seeker causes panic.
|
||||
//
|
||||
// Note that the given src can't be shared with other Player objects.
|
||||
//
|
||||
// NewPlayer does not touch src. The player asks src for its current position when it
|
||||
// first uses src, at [Player.Play] or [Player.SetPosition].
|
||||
//
|
||||
// A Player doesn't close src even if src implements io.Closer.
|
||||
// Closing the source is src owner's responsibility.
|
||||
//
|
||||
// For new code, NewPlayerF32 is preferable to NewPlayer, since Ebitengine will treat only 32bit float audio internally in the future.
|
||||
//
|
||||
// A Player for 16bit integer must be used with 16bit integer version of audio APIs, like vorbis.DecodeWithoutResampling or audio.NewInfiniteLoop, not vorbis.DecodeF32 or audio.NewInfiniteLoopF32.
|
||||
func (c *Context) NewPlayer(src io.Reader) (*Player, error) {
|
||||
_, seekable := src.(io.Seeker)
|
||||
f32Src := convert.NewFloat32BytesReaderFromInt16BytesReader(src)
|
||||
pi, err := c.playerFactory.newPlayer(c, f32Src, seekable, src, bitDepthInBytesFloat32)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
p := &Player{p: pi}
|
||||
|
||||
p.cleanup = runtime.AddCleanup(p, (*playerImpl).finalize, p.p)
|
||||
|
||||
return p, nil
|
||||
}
|
||||
|
||||
// NewPlayerF32 creates a new player with the given stream.
|
||||
//
|
||||
// src's format must be linear PCM (32bit float, little endian, 2 channel stereo)
|
||||
// without a header (e.g. RIFF header).
|
||||
// The sample rate must be same as that of the audio context.
|
||||
//
|
||||
// The player is seekable when src is io.Seeker.
|
||||
// Attempt to seek the player that is not io.Seeker causes panic.
|
||||
//
|
||||
// Note that the given src can't be shared with other Player objects.
|
||||
//
|
||||
// NewPlayerF32 does not touch src. The player asks src for its current position when it
|
||||
// first uses src, at [Player.Play] or [Player.SetPosition].
|
||||
//
|
||||
// A Player doesn't close src even if src implements io.Closer.
|
||||
// Closing the source is src owner's responsibility.
|
||||
//
|
||||
// For new code, NewPlayerF32 is preferable to NewPlayer, since Ebitengine will treat only 32bit float audio internally in the future.
|
||||
//
|
||||
// A Player for 32bit float must be used with 32bit float version of audio APIs, like vorbis.DecodeF32 or audio.NewInfiniteLoopF32, not vorbis.DecodeWithoutResampling or audio.NewInfiniteLoop.
|
||||
func (c *Context) NewPlayerF32(src io.Reader) (*Player, error) {
|
||||
_, seekable := src.(io.Seeker)
|
||||
pi, err := c.playerFactory.newPlayer(c, src, seekable, src, bitDepthInBytesFloat32)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
p := &Player{p: pi}
|
||||
p.cleanup = runtime.AddCleanup(p, (*playerImpl).finalize, p.p)
|
||||
|
||||
return p, nil
|
||||
}
|
||||
|
||||
// NewPlayer creates a new player with the given stream.
|
||||
//
|
||||
// Deprecated: as of v2.2. Use (*Context).NewPlayer instead.
|
||||
func NewPlayer(context *Context, src io.Reader) (*Player, error) {
|
||||
return context.NewPlayer(src)
|
||||
}
|
||||
|
||||
// NewPlayerFromBytes creates a new player with the given bytes.
|
||||
//
|
||||
// As opposed to NewPlayer, you don't have to care if src is already used by another player or not.
|
||||
// src can be shared by multiple players.
|
||||
//
|
||||
// The format of src should be same as noted at NewPlayer.
|
||||
func (c *Context) NewPlayerFromBytes(src []byte) *Player {
|
||||
p, err := c.NewPlayer(bytes.NewReader(src))
|
||||
if err != nil {
|
||||
// Errors should never happen.
|
||||
panic(fmt.Sprintf("audio: NewPlayerFromBytes failed: %v", err))
|
||||
}
|
||||
return p
|
||||
}
|
||||
|
||||
// NewPlayerF32FromBytes creates a new player with the given bytes.
|
||||
//
|
||||
// As opposed to NewPlayerF32, you don't have to care if src is already used by another player or not.
|
||||
// src can be shared by multiple players.
|
||||
//
|
||||
// The format of src should be same as noted at NewPlayerF32.
|
||||
func (c *Context) NewPlayerF32FromBytes(src []byte) *Player {
|
||||
p, err := c.NewPlayerF32(bytes.NewReader(src))
|
||||
if err != nil {
|
||||
// Errors should never happen.
|
||||
panic(fmt.Sprintf("audio: NewPlayerF32FromBytes failed: %v", err))
|
||||
}
|
||||
return p
|
||||
}
|
||||
|
||||
// NewPlayerFromBytes creates a new player with the given bytes.
|
||||
//
|
||||
// Deprecated: as of v2.2. Use (*Context).NewPlayerFromBytes instead.
|
||||
func NewPlayerFromBytes(context *Context, src []byte) *Player {
|
||||
return context.NewPlayerFromBytes(src)
|
||||
}
|
||||
|
||||
// finalize closes the player when its Player wrapper is no longer reachable.
|
||||
//
|
||||
// A Player becomes unreachable as early as the moment one of its methods reads the playerImpl out
|
||||
// of it, so finalize can run while that method is still in flight. Every Player method keeps its
|
||||
// receiver alive with runtime.KeepAlive until the delegated call returns, so that finalize does
|
||||
// not close the player under it.
|
||||
func (p *playerImpl) finalize() {
|
||||
if !p.IsPlaying() {
|
||||
_ = p.Close()
|
||||
}
|
||||
}
|
||||
|
||||
// Close closes the stream.
|
||||
//
|
||||
// When Close is called, the stream owned by the player is NOT closed,
|
||||
// even if the stream implements io.Closer.
|
||||
//
|
||||
// Close returns error when the player is already closed.
|
||||
//
|
||||
// Deprecated: as of v2.10. Use [Player.PauseAndStopReading] instead.
|
||||
func (p *Player) Close() error {
|
||||
defer runtime.KeepAlive(p)
|
||||
return p.p.Close()
|
||||
}
|
||||
|
||||
// Play plays the stream.
|
||||
func (p *Player) Play() {
|
||||
defer runtime.KeepAlive(p)
|
||||
p.p.Play()
|
||||
}
|
||||
|
||||
// IsPlaying returns a boolean indicating whether the player is playing.
|
||||
func (p *Player) IsPlaying() bool {
|
||||
defer runtime.KeepAlive(p)
|
||||
return p.p.IsPlaying()
|
||||
}
|
||||
|
||||
// Rewind rewinds the current position to the start.
|
||||
//
|
||||
// The passed source to NewPlayer must be io.Seeker, or Rewind panics.
|
||||
// Rewind does not panic before Play is called, as it needs no source access
|
||||
// to rewind a player that has not read the source yet.
|
||||
//
|
||||
// Rewind returns error when seeking the source stream returns error.
|
||||
func (p *Player) Rewind() error {
|
||||
defer runtime.KeepAlive(p)
|
||||
return p.p.Rewind()
|
||||
}
|
||||
|
||||
// SetPosition sets the position with the given offset.
|
||||
//
|
||||
// The passed source to NewPlayer must be io.Seeker, or SetPosition panics.
|
||||
// A zero offset does not panic before Play is called, as it needs no source
|
||||
// access to reset a player that has not read the source yet.
|
||||
//
|
||||
// SetPosition returns error when seeking the source stream returns an error.
|
||||
// SetPosition returns an error for a negative offset.
|
||||
func (p *Player) SetPosition(offset time.Duration) error {
|
||||
defer runtime.KeepAlive(p)
|
||||
return p.p.SetPosition(offset)
|
||||
}
|
||||
|
||||
// Seek seeks the position with the given offset.
|
||||
//
|
||||
// Deprecated: as of v2.6. Use SetPosition instead.
|
||||
func (p *Player) Seek(offset time.Duration) error {
|
||||
return p.SetPosition(offset)
|
||||
}
|
||||
|
||||
// Pause pauses the playing.
|
||||
func (p *Player) Pause() {
|
||||
defer runtime.KeepAlive(p)
|
||||
p.p.Pause()
|
||||
}
|
||||
|
||||
// PauseAndStopReading pauses the playing and stops reading the source.
|
||||
// After PauseAndStopReading returns, this player does not read the source until [Player.Play],
|
||||
// [Player.SetPosition], or [Player.Rewind] is called, so the source can be closed safely.
|
||||
// The buffered data is kept, and [Player.Play] resumes the playing without a gap.
|
||||
// PauseAndStopReading blocks until an ongoing read from the source finishes, if any.
|
||||
func (p *Player) PauseAndStopReading() {
|
||||
defer runtime.KeepAlive(p)
|
||||
p.p.PauseAndStopReading()
|
||||
}
|
||||
|
||||
// Position returns the current position in time.
|
||||
//
|
||||
// As long as the player continues to play, Position's returning value is increased monotonically,
|
||||
// even though the source stream loops and its position goes back.
|
||||
func (p *Player) Position() time.Duration {
|
||||
defer runtime.KeepAlive(p)
|
||||
return p.p.Position()
|
||||
}
|
||||
|
||||
// Current returns the current position in time.
|
||||
//
|
||||
// Deprecated: as of v2.6. Use Position instead.
|
||||
func (p *Player) Current() time.Duration {
|
||||
return p.Position()
|
||||
}
|
||||
|
||||
// Volume returns the current volume of this player, which is 0 or larger.
|
||||
func (p *Player) Volume() float64 {
|
||||
defer runtime.KeepAlive(p)
|
||||
return p.p.Volume()
|
||||
}
|
||||
|
||||
// SetVolume sets the volume of this player, which must be in the range of [0, math.MaxFloat32].
|
||||
// A volume larger than 1 amplifies the sound and might cause clipping.
|
||||
// A value out of the range, including NaN, is treated as 0.
|
||||
func (p *Player) SetVolume(volume float64) {
|
||||
defer runtime.KeepAlive(p)
|
||||
p.p.SetVolume(volume)
|
||||
}
|
||||
|
||||
// SetBufferSize adjusts the buffer size of the player.
|
||||
// If a nonpositive value or a value too large to represent is specified, the default buffer size is used.
|
||||
// A small buffer size is useful if you want to play a real-time PCM for example.
|
||||
// Note that the audio quality might be affected if you modify the buffer size.
|
||||
func (p *Player) SetBufferSize(bufferSize time.Duration) {
|
||||
defer runtime.KeepAlive(p)
|
||||
p.p.SetBufferSize(bufferSize)
|
||||
}
|
||||
|
||||
type hooker interface {
|
||||
OnSuspendAudio(f func() error)
|
||||
OnResumeAudio(f func() error)
|
||||
AppendHookOnBeforeUpdateWithVMGuestInfo(f func(vmGuest bool) error)
|
||||
}
|
||||
|
||||
var hookerForTesting hooker
|
||||
|
||||
func getHook() hooker {
|
||||
if hookerForTesting != nil {
|
||||
return hookerForTesting
|
||||
}
|
||||
return &hookerImpl{}
|
||||
}
|
||||
|
||||
type hookerImpl struct{}
|
||||
|
||||
func (h *hookerImpl) OnSuspendAudio(f func() error) {
|
||||
hook.OnSuspendAudio(f)
|
||||
}
|
||||
|
||||
func (h *hookerImpl) OnResumeAudio(f func() error) {
|
||||
hook.OnResumeAudio(f)
|
||||
}
|
||||
|
||||
func (h *hookerImpl) AppendHookOnBeforeUpdateWithVMGuestInfo(f func(vmGuest bool) error) {
|
||||
hook.AppendHookOnBeforeUpdateWithVMGuestInfo(f)
|
||||
}
|
||||
|
||||
// ResampleReader converts the sample rate of the given signed 16bit integer, little-endian, 2 channels (stereo) stream.
|
||||
// length is the length of the source stream in bytes. 0 indicates the length is unknown.
|
||||
// from is the original sample rate.
|
||||
// to is the target sample rate.
|
||||
// ResampleReader panics if from or to is not positive.
|
||||
//
|
||||
// If the source ends before length bytes, the remainder of the result is silence.
|
||||
//
|
||||
// If the original sample rate equals the new one, ResampleReader returns source as it is and does not apply length.
|
||||
// When the rates differ, the returned value's Read returns only whole samples (4 bytes each), and its Seek rounds a position in
|
||||
// the middle of a sample down to a sample boundary.
|
||||
// For a non-empty buffer shorter than one sample, Read returns [io.ErrShortBuffer], or [io.EOF] once the stream has ended.
|
||||
//
|
||||
// The returned value implements io.Seeker when the source implements io.Seeker.
|
||||
// The returned value might implement io.Seeker even when the source doesn't implement io.Seeker, but
|
||||
// there is no guarantee that the Seek function works correctly.
|
||||
func ResampleReader(source io.Reader, length int64, from, to int) io.Reader {
|
||||
validateResamplingSampleRates(from, to)
|
||||
if from == to {
|
||||
return source
|
||||
}
|
||||
return convert.NewResampling(source, resamplingSourceLength(length), from, to, bitDepthInBytesInt16)
|
||||
}
|
||||
|
||||
// ResampleReaderF32 converts the sample rate of the given 32bit float, little-endian, 2 channels (stereo) stream.
|
||||
// length is the length of the source stream in bytes. 0 indicates the length is unknown.
|
||||
// from is the original sample rate.
|
||||
// to is the target sample rate.
|
||||
// ResampleReaderF32 panics if from or to is not positive.
|
||||
//
|
||||
// If the source ends before length bytes, the remainder of the result is silence.
|
||||
//
|
||||
// If the original sample rate equals the new one, ResampleReaderF32 returns source as it is and does not apply length.
|
||||
// When the rates differ, the returned value's Read returns only whole samples (8 bytes each), and its Seek rounds a position in
|
||||
// the middle of a sample down to a sample boundary.
|
||||
// For a non-empty buffer shorter than one sample, Read returns [io.ErrShortBuffer], or [io.EOF] once the stream has ended.
|
||||
//
|
||||
// The returned value implements io.Seeker when the source implements io.Seeker.
|
||||
// The returned value might implement io.Seeker even when the source doesn't implement io.Seeker, but
|
||||
// there is no guarantee that the Seek function works correctly.
|
||||
func ResampleReaderF32(source io.Reader, length int64, from, to int) io.Reader {
|
||||
validateResamplingSampleRates(from, to)
|
||||
if from == to {
|
||||
return source
|
||||
}
|
||||
return convert.NewResampling(source, resamplingSourceLength(length), from, to, bitDepthInBytesFloat32)
|
||||
}
|
||||
|
||||
// Resample converts the sample rate of the given signed 16bit integer, little-endian, 2 channels (stereo) stream.
|
||||
// length is the length of the source stream in bytes. 0 indicates the length is unknown.
|
||||
// from is the original sample rate.
|
||||
// to is the target sample rate.
|
||||
// Resample panics if from or to is not positive.
|
||||
//
|
||||
// If the source ends before length bytes, the remainder of the result is silence.
|
||||
//
|
||||
// If the original sample rate equals the new one, Resample returns source as it is and does not apply length.
|
||||
// When the rates differ, the returned value's Read returns only whole samples (4 bytes each), and its Seek rounds a position in
|
||||
// the middle of a sample down to a sample boundary.
|
||||
// For a non-empty buffer shorter than one sample, Read returns [io.ErrShortBuffer], or [io.EOF] once the stream has ended.
|
||||
//
|
||||
// Deprecated: as of v2.9. Use ResampleReader instead.
|
||||
func Resample(source io.ReadSeeker, length int64, from, to int) io.ReadSeeker {
|
||||
validateResamplingSampleRates(from, to)
|
||||
if from == to {
|
||||
return source
|
||||
}
|
||||
return convert.NewResampling(source, resamplingSourceLength(length), from, to, bitDepthInBytesInt16)
|
||||
}
|
||||
|
||||
// ResampleF32 converts the sample rate of the given 32bit float, little-endian, 2 channels (stereo) stream.
|
||||
// length is the length of the source stream in bytes. 0 indicates the length is unknown.
|
||||
// from is the original sample rate.
|
||||
// to is the target sample rate.
|
||||
// ResampleF32 panics if from or to is not positive.
|
||||
//
|
||||
// If the source ends before length bytes, the remainder of the result is silence.
|
||||
//
|
||||
// If the original sample rate equals the new one, ResampleF32 returns source as it is and does not apply length.
|
||||
// When the rates differ, the returned value's Read returns only whole samples (8 bytes each), and its Seek rounds a position in
|
||||
// the middle of a sample down to a sample boundary.
|
||||
// For a non-empty buffer shorter than one sample, Read returns [io.ErrShortBuffer], or [io.EOF] once the stream has ended.
|
||||
//
|
||||
// Deprecated: as of v2.9. Use ResampleReaderF32 instead.
|
||||
func ResampleF32(source io.ReadSeeker, length int64, from, to int) io.ReadSeeker {
|
||||
validateResamplingSampleRates(from, to)
|
||||
if from == to {
|
||||
return source
|
||||
}
|
||||
return convert.NewResampling(source, resamplingSourceLength(length), from, to, bitDepthInBytesFloat32)
|
||||
}
|
||||
|
||||
// resamplingSourceLength converts a length given to ResampleReader, ResampleReaderF32, Resample, or ResampleF32,
|
||||
// where 0 indicates an unknown length, to a length for convert.NewResampling,
|
||||
// where a negative value indicates an unknown length and 0 an empty stream.
|
||||
//
|
||||
// TODO: Let these functions take a negative value instead of 0 for an unknown length (#3395).
|
||||
func resamplingSourceLength(length int64) int64 {
|
||||
if length == 0 {
|
||||
return -1
|
||||
}
|
||||
return length
|
||||
}
|
||||
|
||||
func validateResamplingSampleRates(from, to int) {
|
||||
if from <= 0 {
|
||||
panic(fmt.Sprintf("audio: original sample rate must be positive but was %d", from))
|
||||
}
|
||||
if to <= 0 {
|
||||
panic(fmt.Sprintf("audio: target sample rate must be positive but was %d", to))
|
||||
}
|
||||
}
|
||||
+1011
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,380 @@
|
||||
// Copyright 2018 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
package audio
|
||||
|
||||
import (
|
||||
"io"
|
||||
"sync"
|
||||
"time"
|
||||
)
|
||||
|
||||
type (
|
||||
dummyContext struct {
|
||||
// suspendErr and resumeErr are the errors Suspend and Resume return, to simulate a device
|
||||
// which fails to suspend or resume.
|
||||
suspendErr error
|
||||
resumeErr error
|
||||
|
||||
// players are the players created since the context was reset last. ResetContextForTesting
|
||||
// stops them, so that a player reading an infinite source does not keep reading after its test.
|
||||
players []*dummyPlayer
|
||||
|
||||
mu sync.Mutex
|
||||
}
|
||||
dummyPlayer struct {
|
||||
r io.Reader
|
||||
playing bool
|
||||
volume float64
|
||||
|
||||
// eof is whether the source has been exhausted by playing through. Like the real players,
|
||||
// a player which has finished its source refuses to play until Seek resets this state.
|
||||
eof bool
|
||||
|
||||
// drained is whether the simulated device has output the data it had buffered when the
|
||||
// source was exhausted. See BufferedSize.
|
||||
drained bool
|
||||
|
||||
// readGen is incremented by PauseAndStopReading to stop the goroutine reading r.
|
||||
readGen int
|
||||
|
||||
// readers tracks the goroutines reading r, so that a test can wait for them to stop.
|
||||
readers sync.WaitGroup
|
||||
|
||||
// err is the first non-EOF error the source returned. Like the real players, a player
|
||||
// whose source failed stops for good and reports the error from Err.
|
||||
err error
|
||||
|
||||
mu sync.Mutex
|
||||
}
|
||||
)
|
||||
|
||||
func (c *dummyContext) NewPlayer(r io.Reader) player {
|
||||
p := &dummyPlayer{
|
||||
r: r,
|
||||
volume: 1,
|
||||
}
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
c.players = append(c.players, p)
|
||||
return p
|
||||
}
|
||||
|
||||
// stopPlayers stops the players' goroutines reading their sources, and waits for them to exit.
|
||||
func (c *dummyContext) stopPlayers() {
|
||||
for _, p := range c.takePlayers() {
|
||||
p.PauseAndStopReading()
|
||||
p.readers.Wait()
|
||||
}
|
||||
}
|
||||
|
||||
func (c *dummyContext) takePlayers() []*dummyPlayer {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
players := c.players
|
||||
c.players = nil
|
||||
return players
|
||||
}
|
||||
|
||||
func (c *dummyContext) MaxBufferSize() int {
|
||||
return 48000 * channelCount * bitDepthInBytesInt16 / 4
|
||||
}
|
||||
|
||||
func (c *dummyContext) Suspend() error {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
return c.suspendErr
|
||||
}
|
||||
|
||||
func (c *dummyContext) Resume() error {
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
return c.resumeErr
|
||||
}
|
||||
|
||||
func (c *dummyContext) Err() error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (p *dummyPlayer) Pause() {
|
||||
p.mu.Lock()
|
||||
p.playing = false
|
||||
p.mu.Unlock()
|
||||
}
|
||||
|
||||
func (p *dummyPlayer) Play() {
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
|
||||
if p.eof || p.err != nil {
|
||||
return
|
||||
}
|
||||
p.playing = true
|
||||
gen := p.readGen
|
||||
p.readers.Go(func() {
|
||||
var buf [4096]byte
|
||||
for {
|
||||
stopped, err := p.readOnce(gen, buf[:])
|
||||
if stopped {
|
||||
return
|
||||
}
|
||||
if err != nil {
|
||||
break
|
||||
}
|
||||
time.Sleep(time.Millisecond)
|
||||
}
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
// The source is exhausted only when it was played through. A paused player would still
|
||||
// have unplayed data in its buffer in a real player.
|
||||
if p.playing {
|
||||
p.eof = true
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// readOnce performs one read from the source with the mutex held, so that PauseAndStopReading waits
|
||||
// for an in-flight read. stopped reports that reading must not continue: PauseAndStopReading was
|
||||
// called, or the source failed. err is io.EOF when the source is exhausted.
|
||||
func (p *dummyPlayer) readOnce(gen int, buf []byte) (stopped bool, err error) {
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
|
||||
if p.readGen != gen {
|
||||
return true, nil
|
||||
}
|
||||
_, err = p.r.Read(buf)
|
||||
if err != nil && err != io.EOF {
|
||||
p.err = err
|
||||
p.playing = false
|
||||
return true, nil
|
||||
}
|
||||
return false, err
|
||||
}
|
||||
|
||||
func (p *dummyPlayer) PauseAndStopReading() {
|
||||
p.mu.Lock()
|
||||
p.playing = false
|
||||
p.readGen++
|
||||
p.mu.Unlock()
|
||||
}
|
||||
|
||||
func (p *dummyPlayer) IsPlaying() bool {
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
return p.playing
|
||||
}
|
||||
|
||||
func (p *dummyPlayer) Volume() float64 {
|
||||
// The volume is not shared with the goroutine Play spawns, but the mutex is held so that the
|
||||
// test double is uniformly safe like the real player it stands in for.
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
return p.volume
|
||||
}
|
||||
|
||||
func (p *dummyPlayer) SetVolume(volume float64) {
|
||||
// See Volume for why the mutex is held.
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
p.volume = volume
|
||||
}
|
||||
|
||||
// BufferedSize always reports an empty buffer, as the simulated device consumes the data as soon as
|
||||
// it is read.
|
||||
//
|
||||
// The context calls this exactly once per tick, before it reads the position and checks IsPlaying.
|
||||
// The player keeps playing for one more tick after its source is exhausted, so that the position
|
||||
// reaches its final value while the player is still playing, as a real player which still has
|
||||
// buffered data to output.
|
||||
func (p *dummyPlayer) BufferedSize() int {
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
|
||||
if p.eof {
|
||||
if p.drained {
|
||||
p.playing = false
|
||||
}
|
||||
p.drained = true
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (p *dummyPlayer) Err() error {
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
return p.err
|
||||
}
|
||||
|
||||
func (p *dummyPlayer) SetBufferSize(bufferSize int) {
|
||||
}
|
||||
|
||||
func (p *dummyPlayer) Seek(offset int64, whence int) (int64, error) {
|
||||
// Seeking discards the buffered data and resets the finished state as real players do, so
|
||||
// that the source can be played again.
|
||||
p.mu.Lock()
|
||||
defer p.mu.Unlock()
|
||||
p.eof = false
|
||||
p.drained = false
|
||||
return 0, nil
|
||||
}
|
||||
|
||||
var dummyContextForTesting = &dummyContext{}
|
||||
|
||||
func init() {
|
||||
driverForTesting = dummyContextForTesting
|
||||
}
|
||||
|
||||
// SetSuspendErrorForTesting makes the simulated device fail to suspend with err, or succeed when err
|
||||
// is nil.
|
||||
func SetSuspendErrorForTesting(err error) {
|
||||
c := dummyContextForTesting
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
c.suspendErr = err
|
||||
}
|
||||
|
||||
// SetResumeErrorForTesting makes the simulated device fail to resume with err, or succeed when err is
|
||||
// nil.
|
||||
func SetResumeErrorForTesting(err error) {
|
||||
c := dummyContextForTesting
|
||||
c.mu.Lock()
|
||||
defer c.mu.Unlock()
|
||||
c.resumeErr = err
|
||||
}
|
||||
|
||||
type dummyHook struct {
|
||||
onSuspend func() error
|
||||
onResume func() error
|
||||
updates []func(vmGuest bool) error
|
||||
}
|
||||
|
||||
func (h *dummyHook) OnSuspendAudio(f func() error) {
|
||||
h.onSuspend = f
|
||||
}
|
||||
|
||||
func (h *dummyHook) OnResumeAudio(f func() error) {
|
||||
h.onResume = f
|
||||
}
|
||||
|
||||
func (h *dummyHook) AppendHookOnBeforeUpdateWithVMGuestInfo(f func(vmGuest bool) error) {
|
||||
h.updates = append(h.updates, f)
|
||||
}
|
||||
|
||||
func init() {
|
||||
hookerForTesting = &dummyHook{}
|
||||
}
|
||||
|
||||
// SuspendForTesting runs the suspend hook the current context registered.
|
||||
func SuspendForTesting() error {
|
||||
return hookerForTesting.(*dummyHook).onSuspend()
|
||||
}
|
||||
|
||||
// ResumeForTesting runs the resume hook the current context registered.
|
||||
func ResumeForTesting() error {
|
||||
return hookerForTesting.(*dummyHook).onResume()
|
||||
}
|
||||
|
||||
func UpdateForTesting() error {
|
||||
for _, f := range hookerForTesting.(*dummyHook).updates {
|
||||
if err := f(false); err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func PlayersCountForTesting() int {
|
||||
c := CurrentContext()
|
||||
c.m.Lock()
|
||||
n := len(c.playingPlayers)
|
||||
c.m.Unlock()
|
||||
return n
|
||||
}
|
||||
|
||||
func EnsurePlayerForTesting(p *Player) error {
|
||||
// ensurePlayer accesses player state with its caller holding the mutex, as Play and startIfPending do.
|
||||
p.p.m.Lock()
|
||||
defer p.p.m.Unlock()
|
||||
return p.p.ensurePlayer()
|
||||
}
|
||||
|
||||
func BufferSizeForTesting(p *Player) int {
|
||||
// initBufferSize is protected by the player mutex and can change when the underlying player is created.
|
||||
p.p.m.Lock()
|
||||
defer p.p.m.Unlock()
|
||||
return p.p.initBufferSize
|
||||
}
|
||||
|
||||
// PlayingButUntrackedForTesting reports whether the player is playing but is not tracked by its
|
||||
// context as a playing player. This must never be true: an untracked playing player is not
|
||||
// updated by the context and is not guarded from being garbage-collected.
|
||||
//
|
||||
// The player's lock is held across both checks, so that a player which is being started or
|
||||
// stopped concurrently is not reported.
|
||||
func PlayingButUntrackedForTesting(p *Player) bool {
|
||||
pi := p.p
|
||||
|
||||
// isPlaying requires its caller to hold the player mutex. Keep it held across both checks.
|
||||
pi.m.Lock()
|
||||
defer pi.m.Unlock()
|
||||
|
||||
if pi.closed || !pi.isPlaying() {
|
||||
return false
|
||||
}
|
||||
|
||||
c := pi.context
|
||||
// The context mutex protects playingPlayers from concurrent additions and removals.
|
||||
c.m.Lock()
|
||||
defer c.m.Unlock()
|
||||
_, ok := c.playingPlayers[pi]
|
||||
return !ok
|
||||
}
|
||||
|
||||
// ContextCreatedForTesting reports whether the underlying audio device has been created.
|
||||
func ContextCreatedForTesting() bool {
|
||||
c := CurrentContext()
|
||||
if c == nil {
|
||||
return false
|
||||
}
|
||||
return c.playerFactory.currentContext() != nil
|
||||
}
|
||||
|
||||
// ResetContextForTesting discards the current context, so that a test can create a new one.
|
||||
// ResetContextForTesting stops the goroutine updating the players and the goroutines reading the
|
||||
// players' sources, and waits for them to exit.
|
||||
func ResetContextForTesting() {
|
||||
if c := takeContextForTesting(); c != nil {
|
||||
c.close()
|
||||
}
|
||||
dummyContextForTesting.stopPlayers()
|
||||
}
|
||||
|
||||
func takeContextForTesting() *Context {
|
||||
theContextLock.Lock()
|
||||
defer theContextLock.Unlock()
|
||||
c := theContext
|
||||
theContext = nil
|
||||
return c
|
||||
}
|
||||
|
||||
func (i *InfiniteLoop) SetNoBlendForTesting(value bool) {
|
||||
i.noBlendForTesting = value
|
||||
}
|
||||
|
||||
// NewTimeStreamForTesting returns the stream a Player reads from, over a seekable src in signed 16bit
|
||||
// integer stereo.
|
||||
func NewTimeStreamForTesting(src io.ReadSeeker, sampleRate int) (io.ReadSeeker, error) {
|
||||
return newTimeStream(src, true, sampleRate, bitDepthInBytesInt16)
|
||||
}
|
||||
@@ -441,6 +441,9 @@ func (g *nativeGamepadImpl) pollAbsState() error {
|
||||
}
|
||||
|
||||
func (g *nativeGamepadImpl) handleAbsEvent(code int, value int32) {
|
||||
if code < 0 || code >= len(g.absMap) {
|
||||
return
|
||||
}
|
||||
index := g.absMap[code]
|
||||
if index < 0 {
|
||||
return
|
||||
|
||||
Reference in new issue
Block a user