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/**
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* Copyright (C) 2025 by Fonoster Inc (https://fonoster.com)
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* http://github.com/fonoster/fonoster
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*
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* This file is part of Fonoster
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*
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* Licensed under the MIT License (the "License");
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* you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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*
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* https://opensource.org/licenses/MIT
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import { and } from "xstate";
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import { assign } from "xstate";
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import { context } from "./context";
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import { machineSetup } from "./setup";
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const machine = machineSetup.createMachine({
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context,
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id: "fnAI",
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initial: "greeting",
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states: {
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greeting: {
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// The greeting is invoked (not fired-and-forgotten) so the machine only
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// moves to "idle", and therefore only arms the idle clock, once the
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// first message has been fully played.
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invoke: {
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src: "doGreetUser",
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description: "Answer the call and play the first message",
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input: ({ context }) => ({ context }),
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onDone: {
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target: "idle",
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description: "Transition to idle after the initial greeting."
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},
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onError: {
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target: "idle"
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}
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},
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on: {
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SPEECH_START: {
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target: "listeningToUser",
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description: "The user barged in during the greeting."
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}
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}
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},
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idle: {
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entry: [{ type: "cleanSpeech" }],
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on: {
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SPEECH_START: {
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target: "listeningToUser",
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description: "Event from VAD system."
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}
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},
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after: {
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IDLE_TIMEOUT: [
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{
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target: "hangup",
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actions: { type: "goodbye" },
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guard: and(["idleTimeoutCountExceedsMax"])
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},
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{
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target: "announcingIdleTimeout"
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}
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]
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}
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},
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announcingIdleTimeout: {
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// A dedicated state, with no IDLE_TIMEOUT of its own, so the idle clock
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// is stopped while the idle message plays. It is re-armed only when the
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// message finishes and the machine goes back to "idle". This prevents
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// back-to-back idle announcements (and a premature hangup) when the
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// idle timeout is short relative to the message duration.
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entry: [{ type: "increaseIdleTimeoutCount" }],
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invoke: {
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src: "doAnnounceIdleTimeout",
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description: "Play the idle message",
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input: ({ context }) => ({ context }),
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onDone: {
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target: "idle",
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description: "Re-arm the idle clock once the idle message finishes."
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},
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onError: {
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target: "idle"
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}
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},
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on: {
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SPEECH_START: {
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target: "listeningToUser",
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description: "The user spoke while the idle message was playing."
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}
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}
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},
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listeningToUser: {
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entry: [
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{ type: "interruptPlayback" },
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{ type: "resetIdleTimeoutCount" },
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assign({ hasLateSpeech: false })
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],
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on: {
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SPEECH_RESULT: {
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target: "waitingForSpeechTimeout",
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actions: {
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type: "appendSpeech"
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},
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description: "Append final speech and process the request.",
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reenter: true
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}
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},
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after: {
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IDLE_TIMEOUT: [
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{
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target: "hangup",
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actions: { type: "goodbye" },
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guard: and(["idleTimeoutCountExceedsMax"])
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},
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{
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target: "announcingIdleTimeout"
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}
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]
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}
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},
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waitingForSpeechTimeout: {
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on: {
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SPEECH_START: {
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target: "listeningToUser",
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description: "User started speaking again.",
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guard: ({ context }) => context.allowUserBargeIn
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},
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SPEECH_RESULT: {
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target: "waitingForSpeechTimeout",
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description: "Capture late speech, but only once.",
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guard: ({ context }) => !context.hasLateSpeech,
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actions: [{ type: "appendSpeech" }, assign({ hasLateSpeech: true })]
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}
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},
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after: {
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MAX_SPEECH_WAIT_TIMEOUT: {
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target: "processingUserRequest",
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description:
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"This will give the person time to breathe and speak again.",
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reenter: true
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}
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}
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},
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hangup: {
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type: "final"
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},
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processingUserRequest: {
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on: {
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SPEECH_START: {
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target: "listeningToUser",
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description: "Event from VAD or similar system.",
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guard: ({ context }) => context.allowUserBargeIn,
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// We assume that the user wants to steer the conversation
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// back to the agent so we clean the speech buffer
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actions: [{ type: "cleanSpeech" }]
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},
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SPEECH_RESULT: {
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target: "processingUserRequest",
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description:
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"Capture only a single late speech across the entire request processing.",
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guard: ({ context }) =>
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context.allowUserBargeIn && !context.hasLateSpeech,
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actions: [
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{ type: "interruptPlayback" },
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{ type: "appendSpeech" },
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assign(({ self }) => {
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return {
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previousState: self.getSnapshot().value,
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hasLateSpeech: true
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};
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})
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],
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reenter: true
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}
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},
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invoke: {
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src: "doProcessUserRequest",
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description: "Process the user request",
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input: ({ context }) => ({ context }),
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onDone: {
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target: "listeningToUser",
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reenter: true,
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actions: [
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{ type: "cleanSpeech" },
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assign({
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isFirstTurn: false
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})
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]
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}
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}
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}
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},
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after: {
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MAX_SESSION_DURATION: {
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target: ".hangup",
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actions: { type: "goodbye" }
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}
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}
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});
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export { machine };
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@@ -0,0 +1,371 @@
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/* eslint-disable no-invalid-this */
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/*
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* Copyright (C) 2025 by Fonoster Inc (https://fonoster.com)
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* http://github.com/fonoster/fonoster
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*
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* This file is part of Fonoster
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*
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* Licensed under the MIT License (the "License");
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||||
* you may not use this file except in compliance with
|
||||
* the License. You may obtain a copy of the License at
|
||||
*
|
||||
* https://opensource.org/licenses/MIT
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import * as chai from "chai";
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import { expect } from "chai";
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import chaiAsPromised from "chai-as-promised";
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import { createSandbox } from "sinon";
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import sinonChai from "sinon-chai";
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import { createActor } from "xstate";
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import { LanguageModel } from "../src/models";
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import { Voice } from "../src/voice";
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chai.use(chaiAsPromised);
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chai.use(sinonChai);
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const sandbox = createSandbox();
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const waitFor = async (time: number) => new Promise((r) => setTimeout(r, time));
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const FIRST_MESSAGE = "Welcome message";
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const GOODBYE_MESSAGE = "Goodbye message";
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const SYSTEM_ERROR_MESSAGE = "System error message";
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const IDLE_MESSAGE = "Idle message";
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const ASSISTANT_RESPONSE = "Assistant response";
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const getActorInput = () => ({
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languageModel: {
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invoke: sandbox.stub().resolves({
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type: "say",
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content: ASSISTANT_RESPONSE
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})
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} as unknown as LanguageModel,
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voice: {
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sessionRef: "sessionRef",
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answer: sandbox.stub().resolves(),
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sgather: sandbox.stub().resolves({
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stop: sandbox.stub().resolves(),
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onData: sandbox.stub()
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}),
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stream: sandbox.stub().resolves({
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stop: sandbox.stub().resolves(),
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onData: sandbox.stub()
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}),
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playDtmf: sandbox.stub().resolves().callsFake(() => {
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// Add a delay to emulate the dtmf tone
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return new Promise<void>((resolve) => {
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setTimeout(() => resolve(), 500);
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});
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}),
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stopSpeech: sandbox.stub().resolves(),
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// Add a delay to emulate the voice response
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say: sandbox.stub().resolves().callsFake((content: string) => {
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return new Promise<void>((resolve) => setTimeout(() => resolve(), 4000));
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}),
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hangup: sandbox.stub().resolves()
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} as unknown as Voice,
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conversationSettings: {
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firstMessage: FIRST_MESSAGE,
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goodbyeMessage: GOODBYE_MESSAGE,
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systemPrompt: "System template",
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systemErrorMessage: SYSTEM_ERROR_MESSAGE,
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maxSpeechWaitTimeout: 500,
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maxSessionDuration: 30 * 60 * 1000,
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initialDtmf: "1",
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allowUserBargeIn: true,
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idleOptions: {
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message: IDLE_MESSAGE,
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timeout: 30000,
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maxTimeoutCount: 3
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},
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transferOptions: {
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phoneNumber: "+1234567890",
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message: "Transferring call"
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},
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vad: {
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activationThreshold: 0.3,
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deactivationThreshold: 0.2,
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debounceFrames: 3
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}
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}
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});
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describe("@autopilot/machine", function () {
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this.slow(30000);
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afterEach(() => sandbox.restore());
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it("should say the first message then set the state to 'idle'", async function () {
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// Arrange
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const { machine } = await import("../src/machine");
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const input = getActorInput();
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const actor = createActor(machine, {
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input
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});
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// Act
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actor.start();
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// Wait just enough time to answer, play the dtmf (500ms) and say the
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// first message (4000ms). The machine stays in "greeting" until then.
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await waitFor(4600);
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// Assert
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const { context, value: state } = actor.getSnapshot();
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expect(state).to.equal("idle");
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expect(input.voice.answer).to.have.been.calledOnce;
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expect(input.voice.say).to.have.been.calledOnceWith(FIRST_MESSAGE);
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expect(input.voice.hangup).to.not.have.been.called;
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expect(context.firstMessage).to.equal(FIRST_MESSAGE);
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expect(context.goodbyeMessage).to.equal(GOODBYE_MESSAGE);
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expect(context.systemErrorMessage).to.equal(SYSTEM_ERROR_MESSAGE);
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expect(context.idleMessage).to.equal(IDLE_MESSAGE);
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expect(context.idleTimeout).to.equal(30000);
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expect(context.maxSpeechWaitTimeout).to.equal(500);
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expect(context.transferMessage).to.equal("Transferring call");
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expect(context.transferPhoneNumber).to.equal("+1234567890");
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expect(context.maxIdleTimeoutCount).to.equal(3);
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expect(context.idleTimeoutCount).to.equal(0);
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expect(context.speechBuffer).to.equal("");
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expect(context.allowUserBargeIn).to.equal(true);
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// Cleanup
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actor.stop();
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}).timeout(20000);
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it("should set the state to 'idle' and then 'listeningToUser'", async function () {
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// Arrange
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const { machine } = await import("../src/machine");
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const input = getActorInput();
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const actor = createActor(machine, {
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input
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});
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// Act
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actor.start();
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actor.send({ type: "SPEECH_START" });
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// Assert
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const { context, value: state } = actor.getSnapshot();
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expect(state).to.equal("listeningToUser");
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expect(context.speechBuffer).to.equal("");
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expect(context.idleTimeoutCount).to.equal(0);
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expect(input.voice.stopSpeech).to.have.been.calledOnce;
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// Cleanup
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actor.stop();
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}).timeout(20000);
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it("does not crash when stopSpeech rejects because the call already hung up", async function () {
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// Arrange: this reproduces the scenario where the caller hangs up right
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// as the assistant is speaking. interruptPlayback (a fire-and-forget
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// entry action) calls voice.stopSpeech(), whose underlying verb rejects
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// because the session ended before it got a response. Since XState does
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// not await/track an action's returned promise, an uncaught rejection
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// here previously crashed the whole process.
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const { machine } = await import("../src/machine");
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const input = getActorInput();
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input.voice.stopSpeech = sandbox
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.stub()
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.rejects(new Error("voice session ended before the StopSay verb completed"));
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const unhandledRejections: unknown[] = [];
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const onUnhandledRejection = (reason: unknown) => unhandledRejections.push(reason);
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process.on("unhandledRejection", onUnhandledRejection);
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const actor = createActor(machine, { input });
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try {
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// Act
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actor.start();
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actor.send({ type: "SPEECH_START" });
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// Give the rejected stopSpeech() promise a chance to settle.
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await waitFor(50);
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// Assert
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const { value: state } = actor.getSnapshot();
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expect(state).to.equal("listeningToUser");
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expect(input.voice.stopSpeech).to.have.been.calledOnce;
|
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expect(unhandledRejections).to.have.lengthOf(0);
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} finally {
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process.removeListener("unhandledRejection", onUnhandledRejection);
|
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actor.stop();
|
||||
}
|
||||
}).timeout(20000);
|
||||
|
||||
it("should append the speech to the buffer and set the state to 'listeningToUser'", async function () {
|
||||
// Arrange
|
||||
const { machine } = await import("../src/machine");
|
||||
|
||||
const input = getActorInput();
|
||||
const actor = createActor(machine, {
|
||||
input
|
||||
});
|
||||
|
||||
// Act
|
||||
actor.start();
|
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|
||||
actor.send({ type: "SPEECH_START" });
|
||||
actor.send({ type: "SPEECH_RESULT", speech: "Well, I personally think that the best way to learn is by doing", responseTime: 1000 });
|
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actor.send({ type: "SPEECH_START" });
|
||||
actor.send({ type: "SPEECH_RESULT", speech: "and yeah", responseTime: 1000 });
|
||||
|
||||
await waitFor(50);
|
||||
|
||||
// Goes to "waitingForSpeechTimeout"
|
||||
actor.send({ type: "SPEECH_RESULT", speech: "thats all", responseTime: 1000 });
|
||||
|
||||
const { context, value: state } = actor.getSnapshot();
|
||||
expect(state).to.equal("waitingForSpeechTimeout");
|
||||
expect(context.speechBuffer).to.equal("Well, I personally think that the best way to learn is by doing and yeah thats all");
|
||||
expect(context.idleTimeoutCount).to.equal(0);
|
||||
|
||||
// Cleanup
|
||||
actor.stop();
|
||||
}).timeout(20000);
|
||||
|
||||
it("from 'listeningToUser' call SPEECH_RESULT process the request and goes back to 'listeningToUser'", async function () {
|
||||
// Arrange
|
||||
const { machine } = await import("../src/machine");
|
||||
|
||||
const input = getActorInput();
|
||||
const actor = createActor(machine, {
|
||||
input
|
||||
});
|
||||
|
||||
// Act
|
||||
actor.start();
|
||||
actor.send({ type: "SPEECH_START" });
|
||||
actor.send({ type: "SPEECH_RESULT", speech: "Hello", responseTime: 1000 });
|
||||
|
||||
// Wait just enough to get a MAX_SPEECH_WAIT_TIMEOUT and process the request
|
||||
await waitFor(5500);
|
||||
|
||||
// Assert
|
||||
const { context, value: state } = actor.getSnapshot();
|
||||
expect(state).to.equal("listeningToUser");
|
||||
expect(context.speechBuffer).to.equal("");
|
||||
expect(input.voice.say).to.have.been.calledWith(ASSISTANT_RESPONSE);
|
||||
|
||||
// Cleanup
|
||||
actor.stop();
|
||||
}).timeout(20000);
|
||||
|
||||
it("goes from 'processingUserRequest' back to 'processingUserRequest' when SPEECH_RESULT is received", async function () {
|
||||
// Arrange
|
||||
const { machine } = await import("../src/machine");
|
||||
|
||||
const input = getActorInput();
|
||||
const actor = createActor(machine, {
|
||||
input
|
||||
});
|
||||
|
||||
// Act
|
||||
actor.start();
|
||||
actor.send({ type: "SPEECH_START" });
|
||||
|
||||
await waitFor(50);
|
||||
let { value: state0 } = actor.getSnapshot();
|
||||
expect(state0).to.equal("listeningToUser");
|
||||
|
||||
actor.send({ type: "SPEECH_RESULT", speech: "Hello?", responseTime: 1000 });
|
||||
|
||||
// Wait just enough to get a MAX_SPEECH_WAIT_TIMEOUT
|
||||
await waitFor(600);
|
||||
let { value: state1 } = actor.getSnapshot();
|
||||
expect(state1).to.equal("processingUserRequest");
|
||||
|
||||
actor.send({ type: "SPEECH_RESULT", speech: "Hello!", responseTime: 1000 });
|
||||
|
||||
// Just enough to be in the middle of processing the request
|
||||
await waitFor(2000);
|
||||
|
||||
// Assert
|
||||
const { context, value: state } = actor.getSnapshot();
|
||||
expect(state).to.equal("processingUserRequest");
|
||||
expect(context.speechBuffer).to.equal("Hello? Hello!");
|
||||
expect(input.voice.say).to.have.been.calledWith(ASSISTANT_RESPONSE);
|
||||
|
||||
// Cleanup
|
||||
actor.stop();
|
||||
}).timeout(20000);
|
||||
|
||||
it("with barge-in off, SPEECH_START during processingUserRequest is ignored and AI completes via onDone", async function () {
|
||||
// Arrange: barge-in disabled
|
||||
const { machine } = await import("../src/machine");
|
||||
const input = getActorInput();
|
||||
input.conversationSettings.allowUserBargeIn = false;
|
||||
|
||||
const actor = createActor(machine, { input });
|
||||
|
||||
// Act: get to processingUserRequest
|
||||
actor.start();
|
||||
actor.send({ type: "SPEECH_START" });
|
||||
await waitFor(50);
|
||||
actor.send({ type: "SPEECH_RESULT", speech: "Hello", responseTime: 1000 });
|
||||
await waitFor(600);
|
||||
expect(actor.getSnapshot().value).to.equal("processingUserRequest");
|
||||
|
||||
// Send SPEECH_START while AI is "speaking" (barge-in would interrupt if enabled)
|
||||
actor.send({ type: "SPEECH_START" });
|
||||
|
||||
// Assert: still in processingUserRequest (guard blocked transition)
|
||||
expect(actor.getSnapshot().value).to.equal("processingUserRequest");
|
||||
|
||||
// Wait for AI to finish; should transition via onDone only
|
||||
await waitFor(5500);
|
||||
|
||||
const { context, value: state } = actor.getSnapshot();
|
||||
expect(state).to.equal("listeningToUser");
|
||||
expect(context.speechBuffer).to.equal("");
|
||||
expect(input.voice.say).to.have.been.calledWith(ASSISTANT_RESPONSE);
|
||||
expect(input.languageModel.invoke).to.have.been.calledOnce;
|
||||
|
||||
actor.stop();
|
||||
}).timeout(20000);
|
||||
|
||||
it("with barge-in off, SPEECH_RESULT during processingUserRequest is ignored and AI completes via onDone", async function () {
|
||||
// Arrange: barge-in disabled
|
||||
const { machine } = await import("../src/machine");
|
||||
const input = getActorInput();
|
||||
input.conversationSettings.allowUserBargeIn = false;
|
||||
|
||||
const actor = createActor(machine, { input });
|
||||
|
||||
// Act: get to processingUserRequest
|
||||
actor.start();
|
||||
actor.send({ type: "SPEECH_START" });
|
||||
await waitFor(50);
|
||||
actor.send({ type: "SPEECH_RESULT", speech: "Hello?", responseTime: 1000 });
|
||||
await waitFor(600);
|
||||
expect(actor.getSnapshot().value).to.equal("processingUserRequest");
|
||||
|
||||
// Send late SPEECH_RESULT (would interrupt and reenter if barge-in were enabled)
|
||||
actor.send({ type: "SPEECH_RESULT", speech: "Hello!", responseTime: 1000 });
|
||||
await waitFor(2000);
|
||||
|
||||
// Assert: still in processingUserRequest, buffer unchanged, no reenter (invoke only once)
|
||||
let snapshot = actor.getSnapshot();
|
||||
expect(snapshot.value).to.equal("processingUserRequest");
|
||||
expect(snapshot.context.speechBuffer).to.equal("Hello?");
|
||||
expect(input.languageModel.invoke).to.have.been.calledOnce;
|
||||
|
||||
// Wait for AI to finish via onDone
|
||||
await waitFor(5500);
|
||||
snapshot = actor.getSnapshot();
|
||||
expect(snapshot.value).to.equal("listeningToUser");
|
||||
expect(input.voice.say).to.have.been.calledWith(ASSISTANT_RESPONSE);
|
||||
expect(input.languageModel.invoke).to.have.been.calledOnce;
|
||||
|
||||
actor.stop();
|
||||
}).timeout(20000);
|
||||
});
|
||||
Reference in new issue
Block a user